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Title: Freaking Meatbags
Genre: Action, Indie, Strategy
Developer:
Wild Factor
Publisher:
Plug In Digital
Release Date: 4 Feb, 2015
Minimum:
English
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It's a good game but has flaws, like to few aliens, enemies, towers, levels, and upgrades. But it mainly needs more content .I beat the game in 25 hours, a lot of time, some times leaving the game untended, but half of that time was replaying old levels to get cash so I could buy upgrades, only one bonus level is in the game that I could find, and only FOUR aliens. Over all: Good game for those who want a cute game that lets you build some.. I absolutely love this game! As a person that isn't exactly your prodigal tactical genius, I recommend this to anyone remotely interested in the RTS/tower defense genre. This game is a must buy, with quite a lot of repley value for all it's difficulty options and upgrades.. This is a very fun little game with quite a bit of depth, persistent crew but it's marred with AI bugs that force you to restart a level (the characters cease to respond to orders). Imagine a more tower defensy Command and Conquer where you WASD control the commander. You WASD control a bot commander who is in a dire predicament for having been late to work by 0.01 seconds. yes it's quite goofy light hearted humor. You command locals into mining resources that you then use to build defenses and other machines to save their lives and complete missions. Whoever survived can be kept and deployed to the next level and that's important because each member of your crew level up to become mining expert/tower buff or can be gene-spliced with local aliens to get laser eyes. On top of that your commander can gather attack drones that turn it into a mobile battle station. It's a lot of fun and when the dev fixes the AI it will be a must buy.. Really enjoyable little RTS with great writing and good mission variety. It has a unique hook and is really well polished, especially considering it is an early release game. Highly recommended, even now.. Freaking Meatbags has a tantalizing merge of resource gathering, uncooperative human ("meatbag") AI, and tower defense elements that simply don't deliver in fun gameplay. The novel DNA mixing of meatbags is underwhelming and quickly resorts to two simple camps of miners and tower occupiers. The uncooperativeness of the meatbags fails to be fun or engaging, ending up as merely a nuisance which you pay to overcome with an upgrade. The navigation (relying on the view distance of your robot protagonist) limits map control in a way which is not used well enough to warrant the annoyance of maneuvering around obstacles and being unable to interact with far away units. I like what this game is trying to do but I don't think it ends up doing it very well.. It's Early Access but still a fun little game. It's a dynamic TD game where the map challenges you to use different strategies each time. Graphics are a bit dated but the gameplay is pretty good for a TD game. Lots of humor in the dialog which keeps things fresh. Picked it up for $10.99 CAD. Haven't had any bugs so far. Items are still gonna be implemented. 9/10.
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