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Flight Of The Icarus Key


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About This Game

Flight of the Icarus is a game where you play as a privateer who owns an airship that helps ferry goods from town to town in a post-apocalyptic world where the skies are do 5d3b920ae0



Title: Flight of the Icarus
Genre: Action, Indie
Developer:
Muse Games
Publisher:
Muse Games
Release Date: 12 May, 2010



English



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Buy guns of Icarus instead. This game's marketing shows multiplayer, I cannot find any way of accessing it if it exists. What is here is an airship that you have to run across on your own repairing, where sometimes your repair progress resets randomly. When you aren't repairing the airship, you are expected to find one of the six turrets on the airship and use it to shoot down the enemies attacking it. Throughout the campaign you unlock weapons or armor based on your performance that you can take into later campaign levels. There are four weapons, each with an upgraded version, that you can unlock up to six instances of to place in the six turret slots on the airship. There is a gattling gun that does a lot of damage at close range, but little outside of that; a cannon that does significant damage, but is slow firing with a slow projectile; the tesla gun that charges to fire a beam at whatever you are aiming at, but has to reload after every shot and only does two cannon shells of damage; and rockets, which I never chose to unlock before I beat the game. While the game is amusing, it is too simple with some irritating bugs that lead to it not really being worth picking up, but it could be a decent diversion if it came free with something else as a look at what came before in Muse's development history.. Ok, I'm gonna be brutally honest. This game is bad. There I said it. I'm not gonna let my love of this game blind me to the point of obsession. Why is it bad? Because it was obviously built by a team composing of 1-maybe 3 people using Unity, probably at a Game Jam development event. And for that, I give the person(s) behind this all the props in the world. It was built, it was put on Steam and it sold copies. That's more than a bum like me can ever hope for. But I love this game. I love it for it's faults. Sure, there's some things in the campaign that I would have liked to have been different, but it is what it is, and I'll still play it. I mean, this is a classic case of a developer putting out their first game. Look through all of video game history. A lot of developers had TERRIBLE first games, but now they're AA or AAA companies! Don't sell this game short because it doesn't hold up to AA or AAA standard. We literally have the birth of the Guns of Icarus series. That cannot be ignored as a massive step. And now Muse Games have moved onto Guns of Icarus and CreaVures. And sure, people will have bought this game after playing Guns of Icarus, which is probably a slap in the face if you compare the two, but if you go into this game with blank or open mind, then you'll enjoy it for what it is and it'll make you appreicate later games more thoroughly. This rambled on a bit, but don't hate this game because it's bad. Love it because it's bad.. Multiplayer co-op removed. No point in getting it.. I bought this as a joke. Game ended up being nothing short of my expectations.. This game's marketing shows multiplayer, I cannot find any way of accessing it if it exists. What is here is an airship that you have to run across on your own repairing, where sometimes your repair progress resets randomly. When you aren't repairing the airship, you are expected to find one of the six turrets on the airship and use it to shoot down the enemies attacking it. Throughout the campaign you unlock weapons or armor based on your performance that you can take into later campaign levels. There are four weapons, each with an upgraded version, that you can unlock up to six instances of to place in the six turret slots on the airship. There is a gattling gun that does a lot of damage at close range, but little outside of that; a cannon that does significant damage, but is slow firing with a slow projectile; the tesla gun that charges to fire a beam at whatever you are aiming at, but has to reload after every shot and only does two cannon shells of damage; and rockets, which I never chose to unlock before I beat the game. While the game is amusing, it is too simple with some irritating bugs that lead to it not really being worth picking up, but it could be a decent diversion if it came free with something else as a look at what came before in Muse's development history.. If you can get this game to run, it's quite a fascinating and dark experience with the right amount of tense repairing and blowing things out of the sky. For the sale price, I definitely reccomend this game.. You will not enjoy this game, if you want the good version get the online one.. Ratings- Overall: 2 Gameplay: 4 Addictiveness: 1 Play Time: 0 Plot: 0 Characters: 0 Graphics: 3 Audio: 7 Music: 7 Flight of the Icarus is a game with an incredible amount of potential. The gameplay is very similar to a first person version of FTL. What? How did it get such low ratings? Because it doesn't work! The copy I purchased wouldn't go past level one. The online demo at http://www.shockwave.com/gamelanding/gunsoficarus.jsp let me go to level two. Of those two level, I experienced amazing gameplay, awesome audio, and some u2665u2665u2665u2665u2665y graphics, but a broken game gets bad ratings, sorry. http://www.youtube.com/watch?v=Oeocq3khuq0&index=6&list=PLO...



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