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La Tramontane - Ferienhaus direkt am Meer

Fire Place Download] [Patch]


Download >>> DOWNLOAD (Mirror #1)


About This Game

Fire Place is for people who want the simple pleasure of building and maintaining a fire over the course of the night: something beautiful, complex, and soothing to watch, a living presence in your space with you.

Put Fire Place on that big screen in your living room during friendly gatherings, especially on cold winter nights. Holler at your co-hosts to put another log on when the fire starts to dwindle. Enjoy the crackle and the quiet flicker of warm light.

Fire Place comes with four basic environments: a northwest Forest, an old brick fireplace in Seattle, a bright Santa Fe stucco, and the Washington coast.



In addition, three artists have contributed a personal touch -



Look for the addition of new environments from featured artists as the season progresses.

Features:

  • Balled up newspaper, logs of all sizes, matches.
  • An iron poker and tongs for manipulating the burnables.
  • A volumetric simulation of air heat and velocity.
  • A beautiful and complex dynamic soundtrack by the award-winning Michael Bell.
  • Simulation settings for values such as the ambient heat in the room, the rate of diffusion, the heat coming off of the logs, and more.
  • Graphics settings that allow tweaking of the fire's rendering style.

https://icewatergames.bandcamp.com/album/fireplace-ost b4d347fde0



Title: Fire Place
Genre: Casual, Indie, Simulation
Developer:
Badru, Michael Bell, Pol Clarissou, Zoe Vartanian, Galen Drew
Publisher:
Ice Water Games
Release Date: 21 Sep, 2018



English



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I kinda expected more to be honest, even for five bucks. The sounds are kind of low quality, harsh, the enviroments you're supposed to light up start pitch black so you're groping around trying to start your fire and even then sometimes they stay pitch black and you just have this low quality mask+effects=flame in the middle of your screen.
I absolutely love their other 'game' Viridi and was really excited for Fire Place, but it deffinately needs some more polish before I could reccomend it.. Many years ago I cremated my cat in a fireplace, this brought back fond memories and smells.. I couldn't explain why I bought, installed and played this game.

But I did.

Carry on.. Puts wads and generic rotating brown things into the darkness. Throws in a million matches. I hear fire, I see glowing logs, but want flame. Where is my FLAME?! Adjusting settings, change locations....nope. Poke poke poke. Glowing chocolate bar just rolled out of the fireplace into the living room. Repeat.

Update: Thanks Ice Water Games -- I applyed the fix. I went into the game foder, right clicked Fire Place.exe, went to properties and chose the checkbox "Run this program in compatibility mode for Windows 8. Not sure why this worked, but it did. I have windows 10. It's better.. pretty much a poor mans camp fire lol. its more of a chill game but hard af to get a fire going...not a game for me though! here is my gameplay of it http://www.youtube.com/watch?v=T8Huy6DBhlg&t=2s. I couldn't explain why I bought, installed and played this game.

But I did.

Carry on.. could use more updates. Has very promising seasonal vibes! 10/10 It's ♥♥♥♥ing fall y'all!


v1.2 Almost Ready! & Important Announcement:
Sup everyone! I want to let you all know I'm almost done with the update v1.2, sorry for taking long, the last couple weeks have been rough.

The only thing remaining to pack and upload that update are the maps names for the survival mode, I've always sucked at naming things lol.

Well, I have an announcement too, in v1.5 I might release the last update for survival mode, after that I'll just be adding new SCPs into the enemy waves but that would be it.

A recent review brought to my attention something that truly made me open my eyes to the reality, the game as it is right now is NOT in any way SCP...

The survival mode is something I released because it was part of the game way back when I started this project and it was a good way for you to kill some time while I polish and release the actual levels for the campaign. However, a lot of those who have visited this page have been disappointed because that's not what they are expecting for this game, so once I release v1.5 I'm gonna get all my attention to the actual levels.

I did not like the fact that that review called my project a "scummy money grabbing project that took no effort to make" so I'll leave the Survival Mode aside and focus on what truly matters: The Story. I'm also cancelling the second side game mode I was gonna release: Shoot 'Em All.

Sorry if I've been disappointing you all with the direction the game has taken so far, I'll make sure to correct it really soon.

Have a great day/night everyone!. [PICS] v1.5:
Yeeeah, this is just to get you pumped since you will get the v1.2 first haha, this is not a survival mode map just so you know but there are a few things here and there that will be part of it and the game in general.

Disclaimer: This is still in development, what you see is gonna improve, change or even be replaced with something better...















. [Update] First Update Schedule!:
Hello guys, as previously mentioned before, the first update will be on Friday 14, in just a bit over 5 days!

Here's a list of the changes you can expect from it:

- New weapon
- Improved player clips to keep players from glitching out of maps
- Fixed the rifle jump glitch
- Tweaking to enemy's waves to make things a bit easier
- New enemy
- New map
- Quit button

As soon as the release comes I will make a detail changelog both here and in-game via the Bulletin Board.

So stay tuned for the upcoming update and please keep letting us know if you find any other bugs or if there's anything else you feel needs to change in the game.. Update #3 (v1.1) - TONIGHT:
Sup everyone! Just letting you know the new update I mentioned in the last announcement will be released tonight!

This update doesn't bring anything exciting, it's just a bug fix. As some of you may have noticed, there were ways to escape the boundaries of every map, so I went through every single map and fixed that problem... :-)

I'll keep looking for potential exploits but if you find anything else that needs to be fixed please make sure to let me know so I make the necessary changes.


As for the Update #4 (v1.5)...

It shouldn't take long, the updates will be substantial but not necessarily difficult to finish however, I won't promise an specific release date, but it shouldn't take longer than two weeks. That's all.

I hope you liked this little heads up and please share this game with friends and family, we haven't reached 50 downloads so it would be awesome if we did :D

Have a great day/night everyone!. Halloween Update!:

  • New environment - harvest field!
  • Fixed a major rendering bug that alternately caused the fire to render all white or not at all on some devices
  • Added Mac and Linux support
  • Tweaked the presets a bit
  • Holding right click with the log tool now lets you rotate the log
  • Improved the feeling of scaling logs and paper
  • Adjusted the audio levels
  • Happy Halloween!
. Update #2 - Version 1.0:
Hey everyone! It's here! The new update with new stuff for you to enjoy! This update brings to the table the following:

- Replaced Level 04
- Added level 08
- Tweaked ammo crate and omni crates, this way you won't have tons of ammo left after every wave
- There are respawnable powerups scattered around maps, this way if you lack ammo you can run around a map until more ammo or health respawns... takes a while tho.


To Do for Version 1.5!

- Add new SCP (I have been working on it a little bit more, mostly the animations)
- Add muzzle flash and impact effect to weapons
- Change pistol sounds
- Update bulletin board (since I forgot to do it this time around lol)
- Change ambience sounds of maps
- Maybe add music?
- Replace one or two more maps.

That's all for now, hope you like this little update and have fun! Have a good day/night everyone!. v1.2 - Unexpected turn of events:
Sup everyone! Yep, I'm still alive!

Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless!

I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2.

Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring:

- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5

- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.

- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.

- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.

And last but not least!!!

It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have.

I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well.

Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process.

That's all, thank you for taking the time to read, have a great day/night everyone!. Give Us Your Suggestions Here!:
Hello everyone!

We are extremely excited to publish this game and we are really working hard to make sure you like it!

Keep in mind however that this is an Early Access game, which means A LOT is going to improve, be polished and even be replaced/removed, and the reason for that will be YOU.

We want YOU, the community, the gamer, to tell us what to do, tell us how to improve this game to meet your expectations.

Maybe some of you may want to suggest others to wait until the game is complete to get this game but that would not be helpful for us during the development stage, after all, the purpose of an Early Access game is for the developer to work along with the community for a greater good, which is turning the game into a truly awesome and worth experience.

That's why we opened this thread, so you can share with us every suggestion you got, the game hasn't been released yet but you can still tell us what you are hoping to see!

Thanks for reading and we hope you get to enjoy playing this game as much as we're enjoying working on it :D

- Derelict Development Team. Midwinter Update:
  • New environment - Winter Hearth
  • Physics stability improvements
  • Dynamic lighting consistency improvements


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