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Fate Of The World: Tipping Point Download Highly Compressed Rar

Fate Of The World: Tipping Point Download Highly Compressed Rar


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About This Game

Revised, rebalanced and expanded, Tipping Point is Fate of the World as it's meant to be played. Take control of the GEO through the five original missions, plus the “Cornucopia” and “Earth Day” update missions, and the “Denial”, “Migration” and “Extras Pack” DLCs.

Key features:

  • Redesigned telemetry and UI including new Tech Tree interface
  • More Cards, Impacts, and Achievements
  • Includes 3 DLCs: “Denial”, “Migration” and our “Extras Pack” featuring the soundtrack and designer notes.
  • New “Easy Mode” for scalable difficulty
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Title: Fate of the World: Tipping Point
Genre: Strategy, Indie, Casual, Simulation
Developer:
Red Redemption
Publisher:
Red Redemption
Release Date: 29 Sep, 2011


Minimum:

  • OS: Windows XP, Vista, 7
  • Processor: 2.33Ghz processor supporting SSE2 (Pentium 4 and Athlon 64) or better
  • Memory: 2GB
  • Hard Disk Space: 1GB
  • Video Card: 512MB graphics card
  • Sound: Integrated sound
  • Direct®: 9

English,Dutch,German



fate of the world tipping point. fate of the world tipping point download. fate of the world tipping point patch


I love complex simulation games, and I am somewhat interested in the subject matter, so I thought this game would be a perfect fit for me.

Sadly, I was wrong. Yes, the underlying climate simulation engine may have been written by actual climate scientists, but its presentation is obtuse, and the game built around it is simplistic in the extreme.

The game is simplistic because you enact policies based on a one line summary of pros and cons, pay an implementation cost that is fixed irrespective of the particulars of the respective region (are you seriously saying that an eduction program for 300 million Africans will cost the same as for 1500 million Indians?), can not change the intensity of the policy (am I really taxing carbon without knowing the tax rate?)

The presentation is obtuse, because you are simply shown a set of measurements connected by glowing lines, but the meaning of the measurements, and the nature of their connection, is not communicated to the player. For instance, what is that "capital index" affecting "agricultural production"? How can "electricity produced" be 20% lower than "electricity consumed"? What is "uranium take", and why am I experiencing uranium shortages while still having untapped uranium deposits in every region? Does "uranium market" show supply or demand? Combine this with the simulation doing unexpected things (I reduced agricultural workforce by 20% to conserve water, only to have water consumption and agricultural emissions rise by 20%, while having agricultural production plummet by 50%) and it gets a tad frustrating ...

TL;DR: Get this game if you enjoy blind trial and error in an emotionally moving setting. If you want to understand climate models though, you'll have more fun reading IPCC reports .... I love complex simulation games, and I am somewhat interested in the subject matter, so I thought this game would be a perfect fit for me.

Sadly, I was wrong. Yes, the underlying climate simulation engine may have been written by actual climate scientists, but its presentation is obtuse, and the game built around it is simplistic in the extreme.

The game is simplistic because you enact policies based on a one line summary of pros and cons, pay an implementation cost that is fixed irrespective of the particulars of the respective region (are you seriously saying that an eduction program for 300 million Africans will cost the same as for 1500 million Indians?), can not change the intensity of the policy (am I really taxing carbon without knowing the tax rate?)

The presentation is obtuse, because you are simply shown a set of measurements connected by glowing lines, but the meaning of the measurements, and the nature of their connection, is not communicated to the player. For instance, what is that "capital index" affecting "agricultural production"? How can "electricity produced" be 20% lower than "electricity consumed"? What is "uranium take", and why am I experiencing uranium shortages while still having untapped uranium deposits in every region? Does "uranium market" show supply or demand? Combine this with the simulation doing unexpected things (I reduced agricultural workforce by 20% to conserve water, only to have water consumption and agricultural emissions rise by 20%, while having agricultural production plummet by 50%) and it gets a tad frustrating ...

TL;DR: Get this game if you enjoy blind trial and error in an emotionally moving setting. If you want to understand climate models though, you'll have more fun reading IPCC reports ...



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