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Eve Of Souls: Static Pod Crack Serial Key


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About This Game

Eve of Souls: Static Pod is a pixel game which is made of 10% of horror element, 30% of adventure, 20% cuteness, 20% suspension, and 20% of hard-core challenge.

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Title: Eve of Souls: Static Pod
Genre: Adventure, Indie, RPG, Early Access
Developer:
LighTea Fish Studio
Publisher:
SakuraGame
Release Date: Coming soon



English,Simplified Chinese



eve of souls static pod. eve of souls static pod



Update & reset soon! : Happy Pig Year, Snouts! Starting 2019 with a sizable Iron Snout update, which will include a bunch of balance tweaks, UI changes, long overdue reset of leaderboards and highscores as well as a small gift - free snoutift! Here are a few significant changes to look for: Chainsaw & Football wolves will be less annoying now added light keyboard spam protection lifted the "ground level" to make the game look nicer multiple low kick attacks are now allowed fixed an issue where heads couldn't be kicked multiple times fixed multiple bugs related to projectiles frame resets for weapon attacks to make them look nicer added leaderboard for "pig vs 100" mode temporarily removed historical leaderboards & highscores Turn on the beta channel for Iron Snout to try it out first and let me know if you'll find any issues! If all goes well, the update will be live in a day or two. Report any bugs in forums or join my Discord for easier communication: Don't forget to check out my Toaster Jam game, since it's going to get big updates this year too, which could increase the price, so get it while it's cheaper! And I am planning to release Bacon May Die this year, I promise. Just gotta complete a few other things first.. Iron Snout+ for iOS! : Hey, bacon heroes! This time I have good and bad news to Apple users. The good news is. I released the updated version of Iron Snout to iTunes, so you can grab your iPhones or iPads and control the piggy with swipes & taps, which can be very satisfying! Get it here: Share it around with friends who would enjoy snout kicking! These mobile releases are the only way I earn a bit of money from my game development, so getting more players in them is important, but also very hard to do alone. The Android version [play.google.com] has already been downloaded more than 5000 times, which is super awesome! Now, the bad news. I still can't release updated Mac version. I now have an access to the hardware needed, but it looks like there are big crash-y buggy issues related to latest GameMaker:Studio and Mac OSX (maybe only Sierra, I still don't know). I'm in contact with GM developers and hopefully we will find a solution soon.. Hot Release Day Bugfix Update : It would've been a miracle if I didn't need to fix something today, but that miracle didn't happen! likely fixed a bug, which caused enemies stop spawning (let me know if that's still happening) fixed crash after pressing "P" changed "game over" message, which had a mistype in it. Toasters wanted! : Hello, everyone! Next week I'm launching a little arcade/puzzle game on Steam, which was approved and ready to release since forever (remember Steam GreenLight?). It's way different than what you'd expect from me after Iron Snout or Bacon May Die, but I feel like it might find its audience! And it'll have Steam Trading Cards on launch, which I'm very excited about! Get it on your wishlist now! If you'd like to test it out before release, write me an email to snoutupgamesgmail.com and I will send a few keys out! Cheers!. Are you ready? : Iron Snout release day is Wednesday. Which Wednesday? This Wednesday! Yeah, 27th of January, 2016. I hope you're at least 1% as excited as I am! Because I'm pretty damn excited.. Achievement bugs + UPDATE : UPDATE: * added "clear stats" button (press STATISTICS in the main menu, it'll be at the top) if you had weird stat numbers or multiple random achievements and would like to gain all of them or maybe just try everything out again I'm really sorry if you had to deal with that and lose progress! Therefore adding some new stuff as an apology: * added combo leaderboard * added 3 new achievements (Rain of Hooves, BeckHAM, Beat 200) * reduced strikes needed for "Many Punch Pig" to 25000 * fixed a "bug", where pressing space would reset your kill count Also, to taunt: press direction pig is facing, hold for 0.5s and release! ---- Previous original text: Lately I've had a couple of reports about . people stats getting set to a NASA-grade numbers only total kills are getting set to NASA-grade numbers achievement progress not updating getting ton of achievements instantly (related to 1) not getting an achievement they deserve What I did was. Change some settings for live achievements and stats to avoid having stats reset when there's a connection problem and. I might have broke things. And it feels awful. Please, write a comment if you have any of those issues above and let me know if it happened in the first-ever run of the game Also, let me know if none of that happened, that might make me feel better. Sorry :( Edit: it seems that not only discussions, but news comments are broken too, so no one can really respond to this now. I'm pretty certain, that I didn't break this part of Steam.. New area teaser : Hey, everyone! I'ts been a long while, but an update is on it's way! I've been working on a new city area, so take a peek in how it looks (visuals are not 100% final) and what enemies you will have to fight there! If you'd like to play early version of Iron Snout on your mobile phone (it would mean a lot to me!), it's available for.


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