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Epanalepsis


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About This Game

Rachel goes out drinking every night. Anthony plays his videogames. The machinery beneath the world keeps right on ticking. Epanalepsis is a narrative-focused point and click adventure game that tells a story about those connections across sixty years and beyond that pays equal homage to New Wave science fiction, cyberpunk dystopian stories, and the art cinema of the early 1990s.

FEATURES

  • Play as three characters in three radically different time periods. Experience an authentically recreated 1990s, a consumerist 2010s, and a cyberpunk 2030s.
  • Hand-crafted visuals wrung from the cramping hands of a very committed developer.
  • Narrative-focused adventure gaming without the stress and trauma of puzzles or inventory management.
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Title: Epanalepsis
Genre: Adventure, Indie
Developer:
Cameron Kunzelman
Release Date: 21 May, 2015



English



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Seems to be interesting, although I am getting tired of all these pixel artsy games : /

http://youtu.be/jaeSeek0ITU

The playthrough is till going on so I can't pass down judgement too much as of yet, but first impressions seem to make it quite alright so far.

The few bad things I can come up with at the start is that the resolution is a thing which annoys me a lot and the lack of sound options.

I'll edit this review once I've completed the game but for now I'll leave you the first episode of the LP:

http://youtu.be/jaeSeek0ITU. Enigmatic and thought-provoking. Definitely worth a try for the curious!. A short walkie. Vague, troubling, atmospheric. Resigned.

Dedicated to filmmaker Lars Von Trier, and feels a lot like Melancholia<\/i>.

Effective musical ennui by John Fio.

Marred by a few bugs and typos. But if you liked La Molleindustria's Every Day the Same Dream,<\/i> this will probably work for you.
. Short. Pretentious. Basic.

More like the sort of thing you'd expect out of a free art game than a $7 'adventure.'

There are no puzzles. The text, which hold the story and thus the draw of the game, sometimes is cut off the edge of the screen, and there are more than a couple typos, breaking immersion and posing an inconvenience.

Perhaps playing the game multiple times would help to promote an understanding of the story -- though I can hardly imagine how -- but after the short and frankly boring first run, I feel no desire to further delve into the game. It's not very gripping. I only felt the need to finish it to get my five dollars' (on sale) worth.

The characters walk slowly, too.. A short video game about causality, technology, and things which lie just beyond the horizon of our understanding. The game creates a really strong sense of atmosphere with its minimalist pixel art, fantastic soundtrack, and clever writing. Epanalepsis is a great way to spend an afternoon.. A short walkie. Vague, troubling, atmospheric. Resigned.

Dedicated to filmmaker Lars Von Trier, and feels a lot like Melancholia.

Effective musical ennui by John Fio.

Marred by a few bugs and typos. But if you liked La Molleindustria's Every Day the Same Dream, this will probably work for you.
. Enigmatic and thought-provoking. Definitely worth a try for the curious!. Epanalepsis is a game that rewards multiple playthroughs. It never offers easy answers to its mysteries but it begins to fall into place as you play through again and again. This is borne out in the narrative itself. Each chapter offers the player with a choice, but the results of these choices are already made clear to the player before the choice is even made. What results is a game that plays out similarly to Chris Marker's La Jet\u00e9e: No matter where the story's time travellers end up, no matter what choices are made, the same cycles will repeat, much like the game's rhetorical namesake.



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