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Egypt: Old Kingdom Download For Pc [hacked]

Egypt: Old Kingdom Download For Pc [hacked]


Download ->>> DOWNLOAD (Mirror #1)


About This Game

You are one of the multitudes of incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to erect the Great Pyramids?

Based on real history

You will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.

Construction of the Great Pyramids

You will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.

Ancient society simulator

You will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.

Ancient maps

Discover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.

Differences from Predynastic Egypt

  • More diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.
  • Egypt: Old Kingdom is longer.
  • New technologies: 3D engine and skeletal animation.
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Title: Egypt: Old Kingdom
Genre: Indie, Simulation, Strategy
Developer:
Clarus Victoria
Publisher:
Clarus Victoria
Release Date: 24 May, 2018


Minimum:

  • OS: Windows Vista SP2
  • Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 64 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1024х768, 1 GB VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

English,Russian,Simplified Chinese,German,French,Turkish,Italian



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I don't even own this game???? how can I write this?. The game is beautiful and has brilliant mechanics with an awesome well researched historical background. Unfortunately, even the easy difficulty level is actually ludicrously hard and I never got past the civil war. As it is the balance is so far out of whack that unless you like feeling frustrated for fun I just can't recommend this game.. Amazing game! Just finished the last turn after 9 hours on super easy mode, and the final trial still kicked my♥♥♥♥♥ I'm already thinking about replaying the whole thing but with a different strategy from the start... so many things to explore still :) It really felt like struggling to hold this ancient state of Egypt together in a world where administration was very limited and bad weather truly meant the end of the world was near... because when the crops fail, literally everything breaks down.

If you enjoy history and like to immerse yourself in this period, this is the best thing out there to play right now! Well... this, and of course Pharaoh. And Predynastic Egypt.

Hats off to the devs, the long wait for this release WAS worth it! :)

. Clarus Victoria's finest work and a worthy addition to anybody's library.. A lot harder than the previous games, and has a couple of bugs. Some of the challenges in the game could be rebalanced to make them fairer or explain what to do easier. Other than that I think the game is fantastic and for the price is definitely worth it. The studio has continued their tradition of gradually making every game better and more innovative than the previous one.. RESPECT FROM TURKEY! THANKS FOR TURKISH LANGUAGE ALSO!
Nice game, I really like it but you guys need to do more improve and additions. Actually ı never play turn-based strategy games and ı didn't like this style games because of the games seems like chess (you have wait enemy step by step) but this game it's not like a chess ı mean you don't need to wait enemy movement just passing time for the next step so thats good. Unfortunately 15 hours later ı am getting bored. :/
-First of all need more area on the map to extend Arabia, more part of Africa also Greece, also there is no Thebes, Babylon, Fertile on map ı guess, more diplomacy stuff need also definitely need military units.
-There is a few bugs when use steam with tab+shift game stuck also ''hyenas'' animal descriptions written very weird in Turkish language.


Egypt: Old Kingdom - everything is ready for the release! Really? Aaaah!:


The state of the developers 24 hours before the release can be compared to passing exams to the university: you feverishly trying to make sure you prepared as good as you can in order not to fail the exams, you worry about the grade you're going to get, etc. Players for us are like the strictest judges and teachers, and we're passing our exam tomorrow!

But we have a few things up our sleeve to impress the judges! This time we decided not only release the game but also added two DLCs.

Deluxe version of the game will include two DLCs: the first one is artbook in which you will find all of our concept art and game art, and the collection of soundtracks from Predynastic Egypt and Egypt: Old Kingdom. You can check the preview of the soundtrack on the DLC's Steam page!

The price of the game will be $15 USD, each DLC costs $5 USD and the Deluxe package with the game+2 DLCs will cost $20 USD.
. WANTED: GERMAN SPEAKERS!:


Do you want to play our game before the official release?

Are you a German native speaker? Is your English good?

Did you reply "yes" to all three questions?

Join our project on Crowdin and bring happiness to fellow German players who will be able to play Egypt: Old Kingdom in their native language right after release!

https://crowdin.com/project/egypt-old-kingdom/de#. Egypt: Old Kingdom now available in Brazilian Portuguese and Malay languages!:

Guess what? Our dream came true!

Thanks to our amazing volunteers Egypt: Old Kingdom is now available in Brazilian Portuguese and Malay languages!

We're happy more people from Brazil, Malaysia, Brunei, Indonesia, Singapour and other countries can now join our community and discover the world of Ancient Egypt!


If you wish to make your input and translate Egypt: Old Kingdom in your language, welcome to join our Crowdin project: Click here to go to Crowdin[crowdin.com]. Developers Diary, Issue #7:
Construction

After the menu of cults and the discoveries menu, it would be obvious to talk about the menu of construction... but we don't have it. Instead, we decided to make a new construction system, which will comply with the following criteria:

  • To be more diverse in comparison to Predynastic Egypt;
  • To be historically correct.

As much as we wish to make our games more diverse, we still can't do it at the cost of its historical accuracy. We're trying to keep this balance in every system of the game. New construction system is based on the geography of Memphis area, on several types of buildings and its materials. s we mentioned before in the second issue, Memphis is divided into 51 area. Each area has one of six types of landscape: semi-desert, river, wadi, shore, floodplains, and hills. The type of constructed facility will depend on the type of landscape. It's a simple connection! Because you wouldn't build a house on a floodplain, would you? Or to grow grains in the desert. It's all the same in our system - you can build houses in every area with a suitable landscape. On the screenshot below, you can see buildings are located on a hill, and fields are below on a floodplain.



The process of constructions goes from simple to complex. Egyptians in the game came to a new land, and as they explore it, they constantly meet different obstacles, which can disrupt construction. For example, wild animals, there will be quite a lot of them. The player will have to decide how to deal with them - tame them, pray to them or exterminate them. Each action will have different consequences and bonuses. If there are no wild animals in the area, there can be bushes or swamps, and those need to be exterminated or drained before the construction. On the screenshot below, you can see several icons. Two icons below represent bonuses of the area. The upper row of icons represent tasks available for the player. Tree means fertile lands, cabin - abandoned village, white stones - flints, a useful mineral. At last, a hammer represents improvements which player can do in this area. Here nothing endanger the construction, so we can just go ahead and build whatever we want. Be there lions of crocodiles, we would have to deal with them first; otherwise, our construction workers could be killed.





On the floodplains, you can build a vegetable garden or a pasture. Vegetable gardens can be upgraded to the grain field or a flax field. On the hills, you can build houses. Houses can be upgraded to workshops or barracks. The last level of the upgrade is temples and palaces. Graveyards can be built on the hills or in semi-deserts. In the rest of areas, players can hunt, gather berries or fruits or do a stockbreeding.

Upgrades are available as soon as the player will have all necessary knowledge and sources. By "knowledge», we mean the discovery of certain technologies. While it's not enough, the icon of the upgrade is visible but inactive. By clicking on it the player can find out what else he needs to upgrade the area. The price of the upgrade will rise with each upgrade, besides player will have to keep in mind that there will be maintenance fee for each building. However, not everything is so expensive; bonuses will also rise and sum up with each new upgrade.

Talking about the appearance of the buildings, we have to go back in a virtual history classroom and let you know that there is not much information left about the appearance of Memphis buildings. Unfortunately, it was built on a very unstable land and eventually all the buildings were destroyed or flooded. Memphis in our game is some kind of interpolation. For a reference, we used Hierakonpolis buildings, some buildings from the later historical period and the drawings of Memphis buildings that were found inside of tombs and pyramids. Basing on these things, we made a suggestion about Memphis buildings look, and this is what you will see in the game.



Oh, but what about pyramids, right? We didn't mention anything about pyramids construction! Right. Of course, pyramids are very important. So much that we will make a separate issue about them because we prepared a great surprise for our player regarding pyramids and we really hope you'll like it.
Besides pyramids, we also didn't mention anything about construction on the bigger map, the map of Egypt. Here we also added several new features, enough to make another issue. So please, stay with us and discover more about the game!. Egypt: Old Kingdom - everything is ready for the release! Really? Aaaah!:


The state of the developers 24 hours before the release can be compared to passing exams to the university: you feverishly trying to make sure you prepared as good as you can in order not to fail the exams, you worry about the grade you're going to get, etc. Players for us are like the strictest judges and teachers, and we're passing our exam tomorrow!

But we have a few things up our sleeve to impress the judges! This time we decided not only release the game but also added two DLCs.

Deluxe version of the game will include two DLCs: the first one is artbook in which you will find all of our concept art and game art, and the collection of soundtracks from Predynastic Egypt and Egypt: Old Kingdom. You can check the preview of the soundtrack on the DLC's Steam page!

The price of the game will be $15 USD, each DLC costs $5 USD and the Deluxe package with the game+2 DLCs will cost $20 USD.


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