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Delirium Crack Exe


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About This Game

Delirium is a haunting first-person psychological horror game. A small indie game built around bigger themes of loss, abandonment and self-inflicted misery.

You open your eyes in a grungy, gloom ridden room with an old diary as your sole companion. Thus begins your journey that unravels the tragic history of this abandoned house. Each room and each diary pieces together a narrative that traces the history hiding within the wretched walls of this house.
But watch your back during your exploration, slithering among the shadowy corners of this house are eyes; unblinking and gliding, peering and tracing you.. Peel back the bitter truth before it's too late and the history of this house repeats itself.

Main Features:
Exploration Based: The emphasis is to explore this house and discover its secrets through each room.
Narrative Driven: the entire game is based on a narrative about this house and its inhabitant. It invites the player to explore to unfold the story.
First-Person: Told entirely through first-person perspective for immense immersion.
Atmospheric: Atmosphere driven cinematic game, to convey the foreboding and unsettling feeling that the house imposes effectively.
Puzzles: There are few doors that need a combination lock or a puzzle to navigate.
Diary journals: Diary journals provide first-hand account from the past inhabitant and what occurred to him.

It's a short intense journey meant to be played in one setting, so there is no save system. Each restart of the game resets the loop and your nightmare starts all over again.
Headphones are strongly recommended to get the best experience.

Lastly, I'd like to say that this is a short one-man made game that tries to be ambitious despite its small scope. It's pure indie in its essence and my humble node to all the inspiring horror classic games and cinema that I have grown up with. 7aa9394dea



Title: Delirium
Genre: Indie
Developer:
Night Whale
Publisher:
Night Whale
Release Date: 31 Aug, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: 2.0 HGz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 440 or equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Any Windows compatible

English




This game has only 1 jump scare and about consistent levels of the feeling of some kind of impending doom. However, the story is lacking in any kind of detail other than the journals found throughout the game. It is designed to creep you out for 10 minutes in hopes that you have nearly 0 I.Q. in order to not question the game at all. There is absolutely zero explanation as to why our character is even in this house or why we cant go anywhere other than the house. I found myself asking why I was in the house in the first place which was a good thing until there was no story arch to back it up. Maybe there is some hidden layer that someone needs to unlock, but I seriously doubt it.
If I find anything particular that changes my mind about this review, I will make sure to change it.
I do recommend more people play this game in hopes there will be more to come, but 5$ just for that little bit. I get more out of free to play games that are crowd funded.. My speedrun is 2:12.08
do i get an award?



In all seriousness though, for a one person team this is a pretty good game. The atomosphere is great, and the audio is pretty good too. Keep up the good work.. I cannot recommend this game for various reasons.

First of all, I want to point out that this game has been made by one person, which I admire. I know how much time and effort has to be put in a game for it to be released at all, and when one person pulls it off, I take my hat off to him.

Nevertheless, the experience I had with this game was unpleasant.

As we all got to learn, a first person horror game isn't gonna roll without loads of text for the player to read. In 'Delirium' however, you will spend as much time reading books than exploring the setting. The texts are too long and purple-prosey to enjoy them on their own, and they are the on

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