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Title: Dead In Vinland
Genre: Adventure, Indie, RPG, Simulation, Strategy
Developer:
CCCP
Publisher:
Dear Villagers
Franchise:
Dead In Games, Dear Villagers
Release Date: 1
English,French,German,Simplified Chinese,Italian,Polish,Russian
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Well this one is going into my favourites category. I ended up buying the dlc's for full price because after about 5h of gameplay I realised that there was no way I was not going to finish this one on the first go. I'm 50h in and I am about midway through the game. IMHO this game is way more addictive and fun than its predecessor.. Dead in Vinland is once of the best games I've played in a long time, and my first review in years, It creates a dark and realistic viking setting, where your goal is to survive. The struggle is brutal and real, all while dealing with very intense social dynamics between your villagers. You start with 4, and gather others (more options than what you can have, so every game and situation is different). You're forced to pay tribute and manage them all. I consider myself an excellent strategy gamer, but lost after 8 hours but was okay with it and excited to try again. The struggle was real, quality artwork and rough decisions. Constant micromanagement to excel, with a satisfying conclusion. Quality of Life tip I found out too late - Right click water or food, then give to villagers so you're not dragging it one at a tiem. If you love viking settings and strategy, GET THIS GAME.
What is going to be in the upcoming 1.1 Patch? : For those who missed the blogpost on our website yesterday: Hello survivors! Thats it, weve released the game! HAAAAAAAAAAA! Its been only a few days since release, but weve already done 3 quick patches to correct some urgent things. But now that the game is in a state that we are happy with, well start working on some bigger free patches. We want to let you know what to expect. The next step for us, and the topic of the 1.1 patch, is all about quality of life improvements. A number of good ideas have popped in the forums, ideas that for the most part we had towards the end of the development, but couldnt implement in time. As you may have seen, the game is HUGE for a small team like us, so it was already a big challenge to release the game in time (but we did it!) So, lets get to the point! Ill detail here some of the big and small features well be working on: Speed up the game! Well increase the max range in the speed-up options. Well see how high we can go without breaking the game, but with that you wont need a cheat engine anymore to speed up things, hopefully Skip mode for dialogs: well add an option to speed dialogs REALLY FAST. Activable at any time. Instant text display: well add a checkbox in the options menu. Quality of life with food/drinks Well add a little shortcut to give erveryone who is Dehydrated a set amount of water ration. Well modify how the right-click works with food and rations, to enable players to magnetic drag stacks of food/water, and distribute them directly without having to go back to the item bar. Safety check when boiling water You wont lose your fire anymore due to frenzy click on the boiling button Level ups v2 Well re-roll duplicates traits, so that youll have 5 different traits on any level up. Well force 1 battle trait and 1 management trait in the list. The other 3 will still be random. Well add an option to re-roll the list, in exchange of a negative trait for the character. Character management in the camp Well find a way to let you see in one glimpse which character is the best suited for a skill. We have several ideas for that. Send everyone to shelter shortcut: we already have an undocumented shortcut. Well make an option page with documentation for all keyboard shortcuts. Save deployment presets, and load them at anytime. Add a character quickly to a slot with a key press. Inventory filters Youll be able to filter your inventory, showing you how many food, resources, healing items you have in stock. Post battle XP Well see if we can do it without breaking the balancing of the game Animosity gauge feedback (When you dont give your tribute to Elof) For now the animosity level is hidden. We may add a feedback on its increase/decrease to give players a better understanding of what is happening. RNG (random number generator) This one is tricky, because we can assure you that there is no bug or hidden agenda in the random number generator. Its pure random, like dice throws: each throw is completely independent. Lets take the example of rolling a 6-sided die and trying to get a result between 2 and 6 (only 1 is a fail). This has 5/6 chances of happening, which is roughly 83%. Now, if we roll this die several times, youll see that it can definitely happen that you fail your roll more than once in a row, even several times (or even the opposite, never fail!). But we understand it can be frustrating to some people who are not accustomed to pen & paper RPGs Well try to find some ways to have IN SOME CASES a random number which would take into account the statistical chances. In any case, well be very cautious with meddling with the pure random generator we have now, because it could break apart MANY things. Right now, the game is intentionnaly focused on buffing/debuffing during battles, and having bad series of events giving you some difficulty spikes from time to time. We think that when you are accustomed to the game, it gives you some real fun having to deal with strokes of bad fortune. And even more sense of accomplishment when you succeed to overcome them. So thats it, well be focused on that for the coming days/weeks. I dont have any ETA for the patch right now, we still have to see at which pace we can advance. But what I can say, its that we WANT to continue working on the game as long as we can with patches like this one. We wont be able to do EVERYTHING, but we want to give Dead In Vinland the love it deserves. We also want to produce new content, both free and paid, but that is another story ^^ We also want to thank all of you for supporting us by getting the game! And you seem to be enjoying it, which is really cool for us! We hope youll like what were going to do for the next updates of Dead In Vinland! If you liked the game, dont hesitate to write a review on Steam. And, if you need some advice, or just want to talk to us or other players, please join our Discord server! [discord.gg] Follow on Twitter: Like on Facebook: For more news, check out the website:. Random traits for the enemies : Hey survivors! Right now, were facing a very stong enemy: Drought is todays weather in France But like our survivors, that doesnt mean were not working! And like our survivors, were craving for some rain! The work on 1.2 and 1.3 Patches is advancing pretty well, we have almost finished developing all the features, and we are entering the playtest and localization phase. It will take some time, since we made some changes that can have some impact on the whole games balance, so we have to playtest in real conditions aka dozen and dozen of hours before making tweaks. But dont worry, the 1.2 Patch is still coming this summer ;). Today well talk a bit about one of the new features in the free 1.2 patch that will be released at the same time as the DLC Random Traits for enemies stacks. Battle of the Heodenings part 1 : Hello survivors! Its been a while After the release of the Vallhund DLC we kept on working on the game non-stop, and well keep working on it until the 3 DLCs we promised are finished. Part of the team started to work on a new game though, but its still waaaaaaay too soon to talk about it ^^ SO, were pretty excited to let you discover the new features weve been working on for the Battle of the Heodenings DLC, since we kept them rather secret and theres a lot of new things here.. A new Dead in Vinland Gamepedia wiki has appeared! : Hi survivors! We are happy to announce a partnership with Gamepedia to open an official wiki of Dead in Vinland! It's now open & is already starting to grow from your contributions! If you need a place to look for informations about Dead in Vinland or if you have lots of informations of the game to share to the community, that's the place to be! Give it a look & don't hesitate to contribute!. The DLC "Norse Side Stories" will be available in Q2 2019! : Hey survivors! Today, well be talking about the new DLC of Dead In Vinland, called Norse Side Stories, bringing A LOT of new dialogues, between secondary characters! Dont worry, were still surviving! We've sent Manon fetching some beer water and Jacques and Thomas set up an expedition to hunt some food at the food truck. We even accepted fresh new recruits into our camp, well soon grow into a real village! Right now we have split the team in two: Matt is a team by himself and finishes the 3rd DLC for Dead In Vinland, while the others have fun working on a NEW, TOP SECRET game. We cant wait to give you some infos about it! I think well be able to reveal some things in the coming months.. "Norse Side Stories" DLC Release Date : Hello survivors! We hope you're okay! Today we finally have some news for the final DLC of Dead In Vinland! One year of Dead In Vinland. Dead In Bundle! : Hello everyone! A small news for people who dont have the game yet : we made a Dead In bundle! So, if you want to dive in our series of groups of people trying to survive on an island, this bundle was made for you! The Dead In series is all about managing and surviving on an unknown and mysterious island. Whether they are survivors from a plane crash or a family of Vikings, their lives rest on your choices.. Dead in Documentary Episode #4 : Hello survivors! Without delay, it's time to present the fourth episode of the documentary on Dead In Vinland ! Today, we'll focus on technical & artistic challenges around Dead in Vinland development but also the main inspirations behind the game .. Hotfix 1.05 : PATCH NOTES: Added 1 bonus Tinder item on skillcheck's success when harvesting them on the Tinder Tree. Corrected a very nasty and stealthy bug that prevented Eustache to trigger most of his dialogs! You should now be able to complete his romance. Achievement for reaching 100 in a skill corrected: Now triggered when 100 is reached via standard skill XP increase, use item increase and trait increase. It will also be given upon game load if a character has 100, in case it failed to be unlocked prior to that. Now Angelico's special chain of events will only trigger after meeting with a certain blue goddess, giving a little more respite in the beginning of the game. Corrected a lot of cases when Solveig/Knut would appear or be mentionned in dialogs even after their death. Mining camp 3 upgrade could be crafted without having unlocked Tier 2 upgrades. Corrected Angelico's relationship values bug: Values/effects behind the scenes were working as intended, only the display of "[someone]'s opinion on Angelico" was wrong (always 0). Reduced chances to have "drought" and "rain" weather after a drought. (Chances were 40% sun 20% rain 40% drought, now 60% sun 10% rain 30% drought Corrected a bug which prevented to slaughter sheep when they were born in the pens until game was loaded again. Parvaneh's final romance dialog could be triggered even if she had been rebuffed. Fixed infinite Stone exploit with the Wall Remains rune. Fixed infinite Wisdom exploit with the Wolf Statue rune. Fixed infinite Wisdom exploit with Volcano Cave. Fixed a bug when a lot of save-scumming the level-up trait list would empty the list and show less than 5 traits (invisible trait bug) Skills values where not refreshed in the side bar + UI after level up.. Hotfix 1.01 : A quick hotfix for the weekend! PATCH NOTES: Corrected a nasty bug which prevented to complete some quests. (for those who encountered this "wait for the night" bug, just go to speak to the character again and it will shoot the dialog in the next night) Corrected achievement Headcleaver which was not triggering. Added a trait that was missing. Corrected some words and lines that were not translated in FR and DE. Corrected some entities with infinite actions. (which made the game too easy.
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