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Title: De'Vine: World of Shadows
Genre: Adventure, Indie, RPG
Release Date: 4 May, 2018
divine world of shadows
Bottom line - WAY WORTH THE MONEY. Bug free and lots of content. Positives: Enough to do of enough kinds that its hard to get bored. Survival mechanics, crafting of all kinds, fishing, farming, quests, and puzzles. And its all profitable if you bother with it. Card game too. The open world is seriously huge. There is a contiguous underworld. But you can fast travel if you like. Lots of recruitable characters. Steam achievements equate to in-game, permanent stat increases. I haven't beat the game yet, but there is a new game+ option on clear. Neutrals: There's a unique feature where you can switch a characters class at any time, shuffling their abilities accordingly to suit a situation. For example you can play your main as a tank, healer, or glass-cannon. Take your pick. I really like it, but this might irritate purists. The story has some unique elements. In the end you're still roaming the world and killing big-bads, but without spoiling too much, you're not a very nice guy, and up against a threat that is different from the standard angel and demon archetypes. Negatives: Again, I haven't beat the game, but there doesn't appear to be progression of any sort with weapons - no associated vendors, finds, or crafting recipes. This appears to be an intentional part of the final build as leveling is sufficient to maintain attack at a high enough level to contend with enemies. For such a thoroughly complete and expansive game, this is an otherwise mystifying choice by the developer. The interface is workable, but not very good. One or two many button clicks to do some basic stuff. Negatives aside, this is overwhelmingly a worthwhile add to your library. Honestly feels kind of like Skyrim ported over to RPG maker. I'm having lots of fun.. I definitely recommend this game. The developer is friendly, engages with players, listens to suggestions and is really invested in the game, releasing new features and fixing bugs. The story is very short, you can complete it in a few hours. However, the sidequests and additional content the game provides will give you hours of enjoyment. Although I have to admit that I felt somewhat disappointed with the story, not because it was bad, but because of how short it was, it left me wanting to know more about the lore and what's going to happen next. On the other hand, that's good on its own way, I'm looking forward to next installment in the series. Considering this game was made with RPG Maker, software mainly used for making RPGs, I was very impressed by the level of variety and detail that was put into it. I didn't know it was possible to achieve something like this with RPG Maker. There's a lot of different stuff to do. You can tell a lot of effort was made into implementing all this different gameplay mechanics. My only complaint is the relationship development between the main character and his love interest. The romance felt somewhat forced, when the romantic feelings were revealed I was like: "Wait, what? why?". Perhaps if the story was longer there would have been more room for developing the romance trough it.
SLAYAWAY CAMP NOW LIVE! : TODAY IS THE DAY!. Slayaway Camp Survey! : Hey! Say, today we have a Slayaway Survey, okay? (Try saying that 5 times fast) Answers will help us with future expansions and ports of the game. Plus, you could receive one of our totally amazing super limited edition mega collectible alpha beta gamma Skullface enamel pins.. THE "LOVE IS LIKE A MACHETE" UPDATE (v1.4) : Hey Killers! We've got a brand new update for Slayaway Camp which brings a tonne of great fixes and updates, NEW CONTENT & FEATURES. Re: Save Game Issues (v1.6.16) : We had a patch go out yesterday that had some unexpected issues with save games. We think it only affected a very small number of people, especially because of the super fast responses from our amazing community (thanks BatPrince, JohnOswald & Darkronous The Ascended!) and we were able to roll back to a stable version pretty quickly. We've used save game files provided by BatPrince and JohnOswald to test the patch more thoroughly and have ensured things should now be super rock solid. The update is now live and there should be little to no issues with it moving forward. If you see something weird after updating, first try closing down the game and re-opening it & it should resolve itself. If after all that, you still are having issues, or you have lost anything from your save game file, please drop us a line at slayawaycampbluewizard.com or comment below and we can do our very best to get you up and running again ASAP.. A Story of Us - ep.
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