La Tramontane - Ferienhaus direkt am Meer
Title: DayZ
Genre: Action, Adventure, Massively Multiplayer
Developer:
Bohemia Interactive
Publisher:
Bohemia Interactive
Release Date: 13 Dec, 2018
Minimum:
English,French,Italian,German,Czech,Russian,Simplified Chinese,Traditional Chinese
CHANGE THE PRICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. $45? Did I read that right? I haven't played it in 3 years, but based of the comments and reviews the game hasn't changed enough to even remotely cause such a wild price rise.. Very fun game.
I suggest you to play on some community servers, official servers are cancerous. Price is way to high.. [+] The map is incredible (not a dev so pardon Layman's Terms)--there's a great enough variety of structures that it doesn't feel repetitive despite vast size...guessing each template has a set of sub-templates because the floor-plans are noticeably similar while each town still manages to feel unique and doesn't take an eternity to load.
[-] Battleye? Sure! Why wouldn't I wan't to give you unrestricted access to all my files in order to play one mediocre game? Of course, please--take all the data and don't worry, I'll disregard the logo.
[-] Inventory\/crafting system: no bueno. Tarkov did a much better job despite ripping the system from you guys, rotation was a huge plus on their end and your "snap-to-grid" system is god awful--if you line it up perfectly it doesn't work, have to hover over occupied cells to lower-right which is inexplicably annoying. While I enjoy having to go through the process of loading each clip, far too much time is spent prioritizing loot as you have nowhere to put any of it which becomes a major factor because the base building system is laughable: requires you to accumulate far too many items to create the most basic of structures which can hardly be considered secure once they've finally been completed. You'd figure anyone in a "survival" scenario would likely be spending some time on their base\/fortifications and accumulating a cache of supplies, rather than aimlessly wandering from town to town while they have a bag full of food, water, firearms and no logical reason for doing so prior to having an actual base. You could even take the Scum route and allow players to claim\/lock doors, some of the apartments are so well-thought-out it's a shame you have to build some fence in the woods rather than throwing a new lock on a nice apartment and calling it a day. Maybe, just maybe if 90% of the doors weren't sealed they could be used to house players!
[-] Base building or lack thereof. Another line necessary, spend a few hours on Rust and take notes, a lot of them.
[-] Night time is cancer. bUt ItS a SuRbIvAl GaMe xD !!! Yeah I get it, so is Rust--at least they expedited the night cycle so you aren't spending 50% of your time staring at a blank screen, it's awful and the reason I'm uninstalling after updating this review (along with Battleye). I purchased the game to play it, not spend [what feels like] hours on end sitting in the dark because some neckbeard thought it'd be edgy.
[+] Sprint\/Endurance mechanics. Very well thought out in terms of both speed an energy
[-] Clunky movement which easily leads to fall damage when attempting to scale down anything uneven...absolutely Beta-tier. Vaulting? Lol no. That 2-ft garden fence? Yeah...good luck glitching over it.
[-] Price.
[+] No searching through containers. This was a negative at first, but needlessly searching containers rather than visually scanning a room for loot turned out to be the negative. That said, the loot feels overwhelmingly scarce.
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