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About This Game



Choose your hero, grab a weapon, learn new spells and… HUNT! Eliminate eve 5d3b920ae0



Title: Darkest Hunters
Genre: Adventure, Casual, Indie, RPG, Strategy
Developer:
ECC GAMES S.A.
Publisher:
Ultimate Games S.A.
Release Date: 27 Sep, 2017



English,Polish



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It is ok I would not give it a swcreaming endorcement pick it up on sale and kill some time all it is worth. It's kind of an interesting concept, though the balance is a bit weird. It's definitely aimed at the casual crowd and is a mobile port; the UI is a dead giveaway. The RPG side of thing is rather weak, mostly because the game isn't all that challenging to begin with. It's not gonna be for everyone, but honestly, yeah I could recommend it to a few people.. This feels like a cheap port of a bad mobile game: all touch drag controls, nonsense chest rewards, no room for depth.. This game is bad, and you should feel bad for playing it. Even if you receive it free, you should feel bad. Don't get me wrong - it has ideas. But the ideas never go anywhere and don't come to any meaningful fruition or satisfying gameplay function. There's equipment, but it's largely meaningless. There's grid pattern/match-3 gameplay, but enemies ignore it. There's spells, but they amount to little other than a ranged attack. There's levels, but aside from token resource maximum increases, they don't matter. Gameplay is as follows: Select a level (if you've played any mobile games in the past decade, this layout will look familiar) Look at the objectives to meet the star requirements (Try and finish as much of the star requirements as you can in a run to receive extra one-time rewards) Move along the path of 3 types of icons - connect them to build chains with icons replenishing randomly and longer chains offering a bonus explosion tile Find the exit, rinse/repeat You can replay a level as much as you want, or stay on a level indefinitely to gain gold. Whatever your pleasure. The issues: There's no turn limit, aside from objectives (which only need to be done once). Icons replenish randomly - which means if you are patient, you can build a chain as long as you'd like by moving back/forward and getting the icons you desire to regenerate. Enemies don't move unless you are in range of them. See above. Enemies don't follow the match-3 paradigm you must when moving (so they always come straight for you) There's little enemy variety. Other than element shifts or "this guy is ranged, this guy is melee". Boss battles require little strategy and offer themselves as glorified HP sponges. Most equipment doesn't matter, and even if you figure out the elemental properties of enemies, you can switch equipment on the fly to abuse them. And by abuse - I mean using an appropriate element-based ranged weapon to literally one-shot them from 2 screens away in safety. You can only view about 2 screens' distance. So even if you WANTED to make a very large chain, the scrolling limitation will stop you from doing so. Bottom Line: This game just screams "failed mobile game attempt". There's even some odd mentions about needing time to "research spells", but there's no time component in the game. You simply buy them with in-game gold. If you have a toddler, you can give them this game to play. It's really that simplistic of a game. Lastly - nasty bug in the game. On boss levels, sometimes you can't take the portal to end the level and progress. This means your game is broke. There's been posts about it (going back to 2017), but zero updates. Doesn't affect everyone, apparently.. Darkest Hunters is a fantasy puzzle R.P.G. developed by ECC GAMES, Ultimate Games S.A. and published by Ultimate Games S.A. Are you prepared for a grand adventure to battle viscious monsters and find glorious loot? Then don your armor, take up a sword and ready yourself for battle. As a member of the Hunters only you can defeat the Lord Of Darkness and save the land from evil. Are you up to the challenge? This is a wonderful title that any fan of the puzzle/match 3 genre, like me, should take a close look at. Fans of the match 3 genre will feel right at home with this title. On the battlefield there are four different types of gems such as green for health replenishment, red for attack points, blue for mana points and of course gold for coins. The gameplay is simple in that you connect gems of the same color up, down, left, right and diagonally. You need to link as many of them as you can in order to power up your characters abilities, keep you healthy and collect gold. If you manage to chain together a high enough number of gems then you create a special powered gem that when touched can destroy an entire row or even a whole section of the battlefield around you. This can deal massive damage to enemies within range as well so there can be a bit of strategy involved especially when you confront a boss or find yourself surrounded by hostiles. There is also a variety of weapons and armor, over 250 items, available to purchase or loot so finding something to suit your playstyle is easily managed be that mage, ranger or warrior. Many of the items that you accquire, gear-wise, are also upgradeable so if you find useful gear that you would like to keep then you can further improve the statistics of said items and your characters proficiency with them. As far as adventuring goes, brace yourself for a long campaign as there are over 300 quests to complete in the game. Also, as you journey through the land and fight enemies you will come across chests laden with loot in the form of weapons, armor, trinkets and gold as well as finding notes scattered about in various locations which delve further into the lore of the world as it relates to the Hunters and the Lord Of Darkness. In summary, Puzzle Quest will always remain the benchmark title in this genre for me and as far as gameplay goes, this game tries to capture some of the magic that the title has yet falls short in my opinion.good attempt though. Visually, I'm a big fan of the graphical style of this title as I love pixel art and it also really gives the game an "old-school" nostalgic feel. The colors are bright, beautiful and really do a wonderful job of bringing the fantasy theme of the title to life. The sound quality is also good especially when it comes to battles and the soundtrack does it's job however I didn't find any of the tracks particularly memorable. Darkest Hunters is just a really pretty title.if you love pixel art games but is lacking slightly in the sound department. In short, the overall presentation of the title is good and will provide you with hours of puzzle-based entertainment. Puzzle Quest is without a doubt one of my favorite titles and it's been awhile since anything even remotely close to that game has come out so I was very glad to see Darkest Hunters arrive. I'm enjoying my time playing this title and look forward to spending more hours doing so. Sometimes you need a game in your library that you can pick up, play casually and just have quick fun with and this is indeed one of those titles. Fair warning though as it CAN be challenging but as I stated earlier alot of fun to play. As far as options go, there is a multiplayer mode and Steam Achievements but currently no Steam Trading Cards to collect. In conclusion, while Darkest Hunters is not nearly as fun and refined as Puzzle Quest it is RECOMMENDED to puzzle, fantasy adventure and match-3 fans alike.. Cute first impression, the 'matching' aspect is more to move and position yourself and regenerate pools. There are some microtransaction-esque mechanics but they seem to have been removed/changed for a one-time purchase model, but time will tell how well the balancing has been done on that. The gameplay has hints of roguelike-ness to it as well - you attack/move, enemies attack/move, but your movement is restricted to tiles of the same type, which also then generate money, energy, health, etc. It's a cute subtle nuance that does a decent job of kinda combining genres without hamfisting - too often you see matching games crammed into other realms where they kinda work but don't really fit or make sense in some ways. The art style is pretty cohesive - a little grungy for pixel but still not bad at all, pretty good aesthetic. The 30FPS lock is a little annoying just for visual niceness for being used to a 144hz monitor, the mouse movement and animation seem a smidge clunky, but it's because of that more than anything else, I'm sure. Makes the game feel a tiny bit slow to respond - a minor complaint. Edit: Well, so much for that, maybe? I got full stars on the first 4 maps except for #3, the last star requires to "deal X damage with magic." Magic costs 6k though, and I only have 2k. There are no new levels opened and I can't go to the next area yet, and access to levels seems to be based on stars, so I guess I *HAVE* to get the last start. which I guess means I just have to grind out gathering gold from the screen one at a time from 2k up to 6k, orrrr.? I dunno. Seems like maybe they need to tighten up the rebalance and progressing after removing microtransactions to make progression fun and smooth and not a stonewall'd grind. Sorry devs, total game killer right there. Was kinda cute/fun, but having done all stars I can up to 4 on the first area I'm totally stuck without just grinding out gold tiles. not gonna do that. I assume i the mobile version this would prompt people to buy gold instead of actually play the game. I appreciate the attempt to shift to a one-time purchase model, but I think y'all missed the mark a bit. No new levels have opened up at 23 stars, I beat the boss of 4, and got full stars on all but #3, which requires magic, which costs 6k, soooo. rather than run around a board and collect gold one at a time up to 6k, I'm gonna play somethin' else and refund.



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