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Dark Throne Reset Key


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About This Game

Dark Throne is a game in which you play as a knight who is going to remove the curse from the kingdom Trimont imposed by a mad king. By the curse on the kingdom of eternal 5d3b920ae0



Title: Dark Throne
Genre: Action, Adventure, Indie, RPG
Developer:
Marcin Mikołajczyk
Publisher:
Back To Basics Gaming
Release Date: 2 Mar, 2017


Minimum:

  • OS: Windows vista
  • Processor: dual-core processor with four threads
  • Memory: 4 GB RAM

English



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These are my first impressions as can be seen by time played, however for this to be acceptable, some really possible fixes should be applied: 1) Fix the uber fast idle animation 2) Allow music levels to be adjusted. The music is fine, some better then others, however I find it too loud. 3) Fix the jump physics, they're really lack luster. I realize that the maps are made to use them, but still. 4) Remove the health slider once an ennemy is dead 5) Make the game over fade optional/cancelable by a keypress 6) Fix the English typos (if you fix 1-5, I'll even provide you with the proper text), unless the typoes are some kind of artistict statement.. The graphics are nice. and it's very cheap. The controls are alittle awkward (controller) but you get use to them. as far as i have played it seemed ok for the price. http://www.youtube.com/watch?v=jilst7WwOxw&feature=youtu.be. Little and cheap game with very nice graphics.. A good little RPG 2D, concept based on the classic RPG. The only negative point is its very short lifespan.. Video http://www.youtube.com/watch?v=ZIolj8OG3X8 A rather simple Ghost 'n Goblins and Castlevania inspired plattformer that, for the most part, is a bare boned attempt at playing in the same category as those master pieces. Controls are awkard, animations are a tad lackluster and enemy variety leaves a thing or two to be desired. It adds some RPG flavor with three stats that you can upgrade; Damage, Vitality and Energy (stamina). While not being a Souls-, or Salt & Sanctuary-game by any stretch of the imagination, it's clear where the inspirations came from. First off, the controls are clunky as you move with WAD (not S, that is used for showing your stats) and swing your active item with the cursor keys. Up arrow blocks, while the others perform various strikes. The game focuses much of its time on platforming, and most jumps require the use of "sprint jump". Now, the character doesn't run any faster when you hold "Shift", but your stamina meter will deplete. It's very strange to see that when you thought you'd be sprinting, your character instead moves at regular speed, while the stamina bars drains. Speaking of; as with all of these games you deplete stamina with your every action, but it does seem to refill rather quickly. Perhaps this is possible to upgrade, but the help screen do not show me where I can do so, even when the stats screen says I have points to spare. Right, enough about awkward character movement and dodgy help screens, let's talk a bit about the enemies. For the introductory part they seem none aware of you unless you're on the same platform or level as them. However, they will move closer to the edge of the platform they're on, making it harder to get over to and kill them without taking damage. Thankfully there are spells, protection and fire, which allows for you to either take them down from a distance or protect yourself from all damage for a little while. However, these come in form of one-time use scrolls and you cannot stack up more than 3 of each. Fireball might sound useful, but when you require all of them to take out a lowly goblin from a far, it outlives its usefulness. Protection spell is better, but is usually just a short "let me move to that enemy without getting killed in the process" type of usage, meaning you rely on it more to get to the next plattform, than getting by in skillful 1-on-1 combat. You can upgrade your character, but this relies on rescuing Roger first, an NPC locked up in a cage. On the audible side, the music in particular, seems to have been collected from a range of free music sources, including every Youtubers favorite composer, Kevin MacLeod. While the soundtrack for the most part is passable featuring your standard piano and baroccu00e9 ensembles, some are completely out of place. For instance, the song that plays in Kerbal Space Program when entering the upper atmosphere has for some reason found its way into Dark Throne ( Kevin MacLeod - Frost Waltz ) , which does not fit at all. Sound effects are simple, yet serviceable, but leaves some things to be desired. Ambient effects would've added a ton of atmosphere to the game, and variation in enemy grunts is almost needed if you don't want to grow tired of fighting the same enemies over and over again. I do hope the developer at least updates with controller support, as this game needs it - *badly*. Using Q and E to move your active selected item at the bottom is extremely tedious in the heat of battle and using the "Right arrow" to actually use the item is just downright confusing. Why can't you just map these to spesific buttons, since there are only a limited amount of items available anyway? Oh, and you can't rebind controls either, even when forced to use the keyboard. Also, if you like tons of typos in a game, you'll be well served here. Expect to see thing like "Demage" and "Come into a bonfire" (the what now?). It's one of those. So far I've also had the game crash a couple of times, mostly after a death when it tries to save. (Side note: Since this is a Java game, you won't find the game by its name in the task manager overview. You'll have to look for and kill a "Java (32bit) Platform task" in your task manager, usually the one eating 600MB of your memory.) After seeing this initial launch version and its hiccups, I'd recommend waiting a while to see if it gets some much needed patches even if the game is dirt cheap. If you want medieval platform goodness, I'd much more look into Maldita Castilla" or "Salt & Sanctuary" if 2D Dark Souls sounds interesting.. Well I read the pros and cons on this game and I have to agree what people are saying about this game is true but it still has excellent entertainment value and the music is good as you play along.Jump,hack,slash your way to victory and enjoy pixelated goodness all the way.If your an old school gamer then of course you will like it,if not well play it and see what games use to be like and should still be.A few glitches here and there but you can easily restart and the save feature will put you back at your cozy bonfire.Developers if your reading these reviews well you did good so keep it up and the recent improvements have made the game even better.Would not mind seeing a CRT,Scanline feature to give it that extra old school feel,but anyway keep on making good stuff like this and I will be there with my steam cash on hand.10/10 overall despite its flaws,it is old school fun done well.At the price they asking you cannot go wrong.. funny but to hard for me. can't kill the first boss.. Review: http://www.youtube.com/watch?v=tphlFIkSmcg&feature=youtu.be Hey everyone, it's been a while. Tonight's game is Dark Throne, which looked great from the screenshots. I'm slowly starting to learn that visuals aren't everything but they're *usually* a good indicator. Maybe I've just been unlucky of late. Anyways, on to this game. I was all set for a great 2D Dark Souls experience but straight away something seemed a little off. the way the character moved and the UI leaves something to be desired too. The enemies (who look like The Bastard Of Bolton from Game of Thrones!) bizarrely bounce of your shield. The amount of endurance (green bar) you lose for each hit they do is basically nothing as you'll recover it all back before they even attack again. The game is blatantly meant to be Dark Souls right, so why change the controls? I mean I can understand a little adjustment from 3D to 2D but why is right trigger block?! Why does the B button bring up the help menu instead of rolling? Why isn't there a roll button? Why can't you attack mid-air? All of the animations are hilariously fast, yet the game play isn't so I'm pretty sure it's not because my computer's running the game mega-quick.. Hilariously bad. The controls are terrible. The hit boxes are unclear and perma death will have you quitting this game long before you get anywhere interesting. There might be some good gameplay hiding in here but there is not enough good to make me wanna find it. http://www.youtube.com/watch?v=vkkuM83MsIo



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