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Dark Night FULL


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About This Game

Dark Night is an indie horror game that takes place in your house.

Welcome home Amelia, familiar eyes are watching you, and they want to play.
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Title: Dark Night
Genre: Adventure, Indie
Developer:
NighthoodGames
Publisher:
NighthoodGames
Release Date: 11 Jan, 2016


Minimum:

  • Memory: 2 GB RAM
  • Graphics: 1 GB
  • Storage: 500 MB available space

English



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What an absolutely pitiful joke. Subscribers of mine (and other budget horror aficionados here on Steam) might remember a game called Taken that was released and almost immediately steamrolled by anybody who bought it that hadn't been bribed with a lobster dinner (or, going by the game's budget, odd smelling chocolate the developer found under a bus seat). What made that title so outrageously awful was that it was a maze chaser where your opponent could no-clip through walls to destroy you, homing in on your position the minute you spawned. It rendered the entire experience utterly pointless. I can't believe I'm levelling the exact same criticism at another game here on Steam within the space of six months. Cannot believe it. Dark Night tells you to hide and listen out for 'the enemy' whose first attack will come at 01:30am, giving you a couple of in-game minutes to find a decent spot to conceal yourself. Or a bad spot. Or just stand in the bloody open. It doesn't matter, because as soon as that timer hits 01:30am, your killer will fly through the nearest wall like a sidewinder missile, dribble all over you and chuck you a game over screen. No chance. No escape. What an utter joke. Video evidence and general bemusement below: http://www.youtube.com/watch?v=fw4id56DHUg. Wouldn't open up for me.. Hate this game. Every time I TRY TO GO IN THE GAME IT CRASHES!!! I THINK I WATED 3 DOLLARS. Now honestly, yes it may be freakin impossible to hide from the dude. He can freakin get you from anywhere. But honestly, I had a lot of fun playing this game, no joke. What made the game scary to me was the fact that the dude jumping out at you seems pretty unpredictable and I feel like thats what made this game scary was the knowing that this dudes bout to jump through walls and crap to get you. $5 may have been too much to spend on a game like this, but I don't regret buying it cause now I have a funny memory on my channel that made it worth it. I'm also gonna make my friends come over and play this for my channel some more, and they won't even know it's impossible for you to win. Props to the creator for this game, I assume you're new to developing so if this is one of you're first projects, props to you man you gotta start somewhere! Here's my video if you wanna have a laugh - http://www.youtube.com/watch?v=golBlEAFsu4. Silent night, Dark night all is calm, flashlight not bright round yon unity assets, in sight holy waxy walls, so tender and wild textures stretched quake at the sight scares using flight or fighttttttt, flight or fight, flight and fight You should know its not rightttttttttt.. Watch my "First Play on Launch Day!" Video Impressions Video Here: http://www.youtube.com/watch?v=-yvlukc50H8 OMG. The game starts out sooooo good. It's extremely effective with all the background screams and strange noises at being just super creepy. Add in dark shadows everywhere you walk, a room with a hanging man, and scattered about figurines, and the jump scares the game will hit you with are super effective! But while the game tells you to move around and to use items and furniture to hide when the game hits 1:30am, it becomes quickly apparent that you're playing a game where surviving or even trying to seems pointless. Death comes regardless as while hidden, the creatures just insta-pop right in front of your eyes.even if hidden in a corner with a big dresser on one side and two walls in front of you and the other side. POP! The creature will just appear out of nowhere right in front of you and kill you! This is a MADDENINGLY cheap way to get killed in a game like this where you have no chance to defend yourself, fight for your life, or run. Making it so much more frustrating is it's obvious in my opinion that if this and a few other things were fixed, this game could be so damn good, and I've made these suggestions to the developer in my 2nd play video linked below. My 2nd play on Launch Day with my suggestions to the developer: http://www.youtube.com/watch?v=9ZoB5pzuEFw To the developer: Fix it dev! You KNOW this is NOT the proper way to program a game like this! Are you trying to suck off the success of games like "Five Nights at Freddys" with this lazy game that feels like it was "rushed" to get it up for money, or are you trying to make a proper horror game? It shouldn't take much to fix it and make it 10x better. watch my video to see exactly why I say this game FAILS as it is, and since it's not "early access", I can't give you a break here, sorry.. You really would have to be a RAGING u2665u2665u2665u2665-WIT to expect a high-quality purchase after perusing the Store page for this product. Good thing for the devs that there's people like ME out there who are happy to fork over nearly five bucks fully NOT expecting a high quality purchase. Ah, the joys of independent PC horror gaming in the mid-2010's. My first playthrough of (the imaginatively titled) Dark Night: A whole lot of black with the words "press Space to skip" on-screen, and a highly meandering and poorly recorded female voice going on about.something or other. After about thirty seconds or more of said all-but-black screen and theu2665u2665u2665u2665u2665u2665poor audio "atmos", I wonder if I'm just meant to press Space anyway, and.oh no, wait, the title of the game has come up. Right. I WAS supposed to wait then.good thing I didn't just skip ahead, and miss any of that all-important exposition. Righty-o, then: It's a dark night, some girl with a distant, echoey voice is, er, taunting me or flirting with me or something, and.oh, the game has started! I appear to be in a sparsely-furnished room, and.well, let's have a look around, shall we? Oh, another sparsely-furnished room and, apart from the odd bed or table with absolutely nothing on top of them, the ONLY decorations around here appear to be.CREEPY DOLLS! Gee, between the title and the scenery, I wonder what kind of game this is going to be? It's certainly not heavily influenced by, say, the writings of Stephen King.in whichu2665u2665u2665u2665u2665u2665boring folk with INCREDIBLY normal lives - and INCREDIBLY NORMAL HOMES - are most unexpectedly terrorized by the supernatural. No, the character you play in this game clearly WANTS to be terrorized by spooky things, or else he WOULDN'T LIVE IN SUCH A RIDICULOUS u2665u2665u2665u2665ING HOUSE. Anyway, back to the game. First playthrough proceeds for a short while, a couple more otherwise-empty rooms with spooky dolls and.oh! Appears I have a creepy Nosferatu-type dude who's decided to HANG HIMSELF in one of my many empty rooms! Isn't that quaint of him? Oh, the game seems to be warning me that I'm coming up on 1.30am, and I do recall it telling me something about things getting hairy right about th - Oh. My screen appears to have frozen. Wait ten seconds, move mouse a bit.no, game has definitely crashed. Ahem. Does happen, even to the best of games, I suppose. Excuse me while I just restart this again. Second playthrough. My expectations are, needless to say, EXTREMELY high by this stage. Start off much the same, spartan rooms, creepy dolls, guy who's hung himself in my house.find a key, open some doors.oh, look, a hole in the floor, presumably to a basement or something.was that a message which just came up on the screen super-quickly and I neglected to read it and hey, it must be pretty close to 1.30am now and.AAAARRRRGHHH!! HIGHLY EFFECTIVE JUMP-SCARE, I MUST SAY!!!! But, er.I was supposed to avoid this.HOW, exactly?! Third playthrough. Decide to head straight down the hole this time. Get jump-scared by same (completely un-scary, come to think of it) guy again, even though it's definitely NOT 1.30am yet. Fourth playthrough. Don't get far before game crashes again. Nearly taking my WHOLE COMPUTER with it, this time. Cheers for that. Fifth playthrough. Not gonna let this game beat me! Find some stairs leading up which are INCREDIBLY well-hidden, considering that it DOESN'T appear to be an attic, and assuming there ever was any PRACTICABLE intent behind whoever designed this place, architecturally-speaking. And I'll be buggered if I can see any good "hiding places", like I'm allegedly supposed to look for, especially when I can't CLOSE ANY DOORS BEHIND ME, or even CROUCH DOWN.eek, nearly 1.30am.oops, crashed again. Sixth playthrough. Find a hiding place, behind a cupboard, and manage to get to 1.30am without the game crashing. I think the game is warning me to find another hiding place, but Iu2019m really not sure, u2018cause itu2019s the same warning which sometimes seems to flash up, like, ten seconds after I ENTER A ROOM, irrespective of whether I've found a hiding place or not. So I'll be u2665u2665u2665u2665ed if I have any idea what this game even CALLS a hiding spot, much less how you're supposed to effectively creep around from one to the next and.oh, jump-scared again! By the same actually-very-ordinary-looking guy. Seventh playthrough.actually, I lie, there isn't one. I concede defeat. This game has officially beaten me, and my limited patience. This game can honestly EAT MY BROWN, STEAMINGu2665u2665u2665u2665u2665u2665NUGGETS, along with all the smartu2665u2665u2665u2665u2665u2665u2665who are bound to come along and ask me how I can possibly write a review for a game with so little "time" up. You know how I can write a review with so little time up? I'll tell you how I can write a review with so little time up. BECAUSE ANY u2665u2665u2665u2665ING FOOL CAN TELL WITHIN TEN u2665u2665u2665u2665ING SECONDS OF STARTING THE GAME UP THAT IT'S GOING TO BE A STINKING PILE OF BLITHERING MONKEYu2665u2665u2665u2665u2665u2665u2665 Good thing that you people have masochists like myself who just CAN'T u2665u2665u2665u2665ING HELP OURSELVES, isn't it now?! Having said that, I'm definitely looking forward to the sequel: Bright Night. Or perhaps they should save that one for third, and just do Medium-Lit Night in-between? And hopefully the devs will learn how to bring the rest of the game up to the level of their admittedly well-done jump-scares by then, 'cause u2665u2665u2665u2665 knows, THERE IS ABSOLUTELY NOTHING ELSE WHICH WORKS IN THIS GAME. Not the scenery, not the "enemy" models, not the "stealth" mechanics.NOTHING. Man, I tell you, these cheap, quickly-made, cynically-minded "horror" game cash-ins make me SO u2665u2665u2665u2665ING MAD. Can't wait for the next one. Verdict: 1/10 (for the jump-scares, and ABSOLUTELY NOTHING ELSE.)



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