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Title: Colony Prospector
Genre: Indie, Simulation, Strategy
Developer:
Mykel Flynn
Publisher:
Mykel Flynn
Release Date: 25 Apr, 2018
English
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- Fly to a new planet
- Click through all 12 fields on the planet. You can choose to ignore that but I can't find any reason for that except to avoid clicking which you have to do a lot (and I see no justification for so much clicking).
- If you really want this planet you can throw in a few tech items to terraform it to good conditions and try to colonize it.
- Gather your reward after colonization and move on to the next planet.
- Occasionally be attacked by space pirates which you can't defeat, just retreat after taking much damage.
- Add tons of clicking in all windows on top of that.
That's basically the whole game.
I really like the idea and I'd really love to play it more but it's too repetitive and I have too little influence on what happens during the game. Very nice event descriptions but I quickly became bored to read them.
Ok-ish but definitely not the best UI on top of that.
. General:
Rating: E
Price: $4.99
Genre: Strategy, Simulation
Time played: 12.1 hours
You\u2019re job is to find planets that can be colonized. There\u2019s super beings and aliens and AI to contend with and good ol\u2019 hostile environments.
Gameplay: 6
You\u2019re one of the few, the elite a Colony Prospector! In this glamorous job you travel around, look at planets, scan the sectors of the planet and then if you can send down a colony pod, more on those later. The chances of your colony prospering vary per planet, but at the time of this writing I had managed to colonize 100+ planets, it doesn\u2019t tell you how many times you failed though.
You have to buy claims to prospect areas from planet Earth. The prices and amounts change also the chances of habitable planets, gaia worlds and a bunch of other factors. Then you can jump through a wormhole provided at a small (or large) fee from Earth. The only free wormhole jumps are to Earth. The jump costs vary each time you jump so have to figure the cost of the jumps into how much money you currently have. There is 1 area that has 10 free claims but it is a very hostile area; lots of aliens and people trying to rob you.
But once you actually get to a planet your ship will do an initial scan, it will reveal some basic info on the planet, the type, if it has an atmosphere things of that nature. Then you can zoom into the planet and there are 12 sectors and it will give you a break down of Gravity, Climate, and Atmosphere. There\u2019s also Food, Water and Tech Level, these will change depending on what your sector scans reveal.
Once you scan the sectors you\u2019ll get a description of what the drone has found. Sometimes food, water or resources (tech level) other times there\u2019s extra payments from earth or other colonies for various things. You have to scan all 12 sectors, there sometimes can be a sector on the moon as well, and then you can decide to try to colonize the planet. Your ship will send down the selected colony pod and you enter hyper sleep (i think the ship supplies the colony power for 50 years or something) and wake up later to see if the colony succeeded, if so you get your payment if not nothing. Depending on the type of colony they will give you extra money and possibly an item to help you in further colonizing.
At the time of this writing, I have unlocked all but 2 types of colony pods. The AI pod and Church pods. I won\u2019t tell you how to get the rest, that\u2019s part of the game.
Also there\u2019s plenty of ways to make a \u201cdetrimental\u201d planet \u201chabitable\u201d, I won\u2019t tell you those either. Part of this game is figuring things out. There\u2019s not much of a tutorial or playing instructions.
Story: N\/A
You are working off some debt or something by finding new planets to colonize.
Graphics: 4
They are there, it\u2019s not super exciting, but they aren\u2019t bad either? They fit the game and don\u2019t make it bad or good.
Controls: N\/A
Everything is done through mouse\/keyboard. Actually Mouse by itself will work, but you can use the space bar for lots of stuff to, for instance scanning sectors, click on the sector with the mouse, then press spacebar to confirm your selection. That\u2019s really it.
Repeatability: 3
At first it was interesting reading the various things that happen when you scan a sector, but then after about 2 hours they start repeating. So by that time i\u2019m just pressing space or clicking the mouse to hurry up and see if i get things I need to colonize the planet. 12 hours in I\u2019ve almost finished finding all the various colony pods and after I finish that not sure if i\u2019ll keep playing. The game is basically a time vampire, though it can be relaxing.
Music: 10
The music blends well with the game, I barely noticed it was there and when I did pay attention to me it fit the game very well.
Difficulty: 3
Maybe a little bit difficult at the beginning, once you start figuring things out (also not difficult) it becomes easier. Once you\u2019re far enough that you have the money, you can colonize just about any planet using the various items you can find\/buy\/craft.
Multiplayer: N\/A
Single player game. I suppose someone could watch over your shoulder?
Initial Thoughts:
4.99? That\u2019s not bad, I\u2019ll pick it up seems as though it could be fun.
Hey i\u2019m starting to get the hang of this and i\u2019ve unlocked some new colony pods, I\u2019m the greatest! Wait it\u2019s been 4 hours? Hmm.
Soma Says:
This is a.. .decent game. I mean I recommend playing it, but only to people who enjoy repetitive tasks. There\u2019s almost no tutorial, no info online due to the game coming out only a few weeks ago. There are a few bugs, none are game breaking but they are a little annoying. And after a while I did get annoyed with clicking then spacebar over and over.
Sometimes when jumping to a new planet you\u2019ll get attacked by aliens or AI or even humans. At first I couldn\u2019t even damage them and realized that all you have to do is just jump away. A few will block wormhole travel and you have to attack them until you can jump away or destroy them.
Here\u2019s where it gets wonky, I thought for sure i would die, my shields are gone they attack again and now i\u2019m at -61% of Hull. Wait. -61? Is.. is that possible? Apparently so. I let them continue attacking me got several of my sections (Hull, Engines, Drone Launcher) to a negative number. Finally jumped away. I\u2019m still not dead? Okay\u2026 Then used repair kits. Yup have to repair -61 to get to 0, then 100 more to full repair them.
Again not game breaking flaws\/bugs but just odd. Also let\u2019s say you use a 10% repair to fix something at 50%. After it\u2019s done i\u2019m at 67%, I\u2019m not genius but that doesn\u2019t add up. Oh and sometimes you\u2019ll find things through scanning like extra food or an extra payment from earth and it will lower the total payment or Food readout.
All in all, it\u2019s a good time waster, but very, very repetitive. Some might even call it tedious.
If you enjoyed the review please check out my curator page ---> https:\/\/store.steampowered.com\/curator\/28849369\/<\/a>
Update:
Recently tried to play this again. It looks like they have added a tutorial which explains how the system works and such. However the game is still very very repetitive. Still worth checking out and trying if you're into that type of thing.. It is playable, but like others mentioned, it is a clicking fest.
Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth?
Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.
I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).
It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.
There are tons of English mistakes and OBVIOUS typos. The designer\/tranductor needs to reread himself.
I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.
Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game.. This game is soooo cool. I absolutely love the concept and its very more-ish....just going to finish this batch of claims, then I'll go to sleep, for real this time.....
As I work through the discoveries and quests, I find myself wanting more. More of this, more pods more civilizations more planet things...more, please.
Basically, you find planets, and scan them, and if suitable, fix them up and plonk colonists on it, and are rewarded with monies to buy things - things that improve your ship, make fixing up planets easier, or allow you to craft various things...so you can go colonize more planets.
The click click click does get a bit of repetitive after you've made your first 50 colonies or so, perhaps a suggestion to discover tech to upgrade scanning drones that can do multiple sectors at once is an idea ...earn your convenience! Same thing with the using many 5-10% kits to repair really damaged infrastructure, a way to do this in build would be a nice quality of life feature. I'd like to see more bookmarks too, perhaps a way to rename planets (though the names some of them come up with are hilarious). So yeah, some convenience things aren't there, but its still really fun.
I'd absolutely buy a sequel or expansion to this. Please make more....
Colony Prospector Mobile Edition - Available on Play Store and Amazon:
Playstore:
https://play.google.com/store/apps/details?id=com.colonyprospector....
Amazon:
https://www.amazon.co.uk/dp/B07DFQ2TZ4/ref=sr_1_1?s=mobile-apps&.... Void Monsters: Spring City Tales (already released):
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_...
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