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About This Game

Taking the form of wacky shenanigans and a first-person experience of a bad trip, Californium pays homage to sci-fi legend Philip K. Dick (Blade Runner, Minority Report, To 5d3b920ae0



Title: Californium
Genre: Adventure, Indie
Developer:
Darjeeling, Nova Production, ARTE France
Publisher:
ARTE France
Release Date: 17 Feb, 2016



English,French,German



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The game took 2h for me to finish. It was not hard, just a couple hidden hotspots that I had to wander around for few minutes before I found them. The game style reminds me of Jean Giraud and his works and the story was very much like from the pen of Philip K. (Thanks Steam to censor his last name). Overall guite nice artsy game that you should check out if it were on great discount.. boring and buggy. tldr version - a tentative yes to recommending the game, given the low price and that it is innovative and quirky. I would have caveats on that recommendation, and those are in the LBRIA (long but read it anyway) version below - I am a big fan of PKD. Some works inspired by him (take the novel "Philip Kis Dead, Alas" for example) can be excellent and expand upon the PKD universe in interesting ways, almost existing as part of it. I didn't feel this game really did that though, to me it felt more like re-used ideas from his books and writings without any real expansion on them, which was a shame. - It also seemed to miss some of the charm and humour that fills a PKD novel. - Personally, I was a bit uncomfortable with the audio used in the end chapter, but to save on any sort of spoiler I won't discuss what that was. Those who know PKD's life will know what the audio represents. - I fell through a wall to ground level from the first floor, leaving the elevator I used to get there still up top. I could then enter a big open space behind where the elevator should have been - doing so triggered the elevator to come down, which promptly pushed me through the wall, trapping me between the wall, a desk and a door. The kind of reality breakdown the game had not intended to include! I was disappointed that this relatively short, small, and fairly constrained game had bugs like that in it. - No saves. If you start a chapter, finish it, else you'll be back at the start when you come in again. This is particularly vexing if you get squeezed into a stuck situation by a glitched elevator, for example. - No explanation at the beginning! For those stuck, type the faded letters representing the ongoing story on the typewriter. For the rest of the game, I like that the mechanics weren't explained and it was a voyage of small discoveries, but it will leave people thinking it's crashed if you throw them in to a static screen with none of the expected keys doing anything right at the outset. - Very short, so keep that in mind if considering it. Doesn't seem to be much that would reward repeat playthroughs (based on having repeated some chapters due to the lack of saves ahem.) - The mixing of realities sure was neat though, as were the stories of each chapter. Just wish it had been developed further, personally. - The areas to explore are fairly limited, and the mechanics of the puzzles are too.. Absolutly not obtimized for mac : even in low graphics the game is slow as hell. Absolutly no clue of what you should do : I mean I'm stuck in this flat for 20min now and I still don't know what I have to do. Absolutly no help : It's been 20min and nothing is here to help the player understand what he has to do. A twikling/flashing object or a voice guidance would be welcome but no, nothing at all. Well I just quit the game with a huge disapointment.. First review here! Great game, really immersive narration which lets you discover the world of Philip K Di c k (thanks for the Steam censorship for a surname). I didn't know about this author before, but my curiosity is peaked now as a big fan of SciFi. It's an interesting first person exploration game, where you get to uncover multiple parallel realities. You do not get everything handed to you, and it's up to you to figure out the mechanics behind the discovery of every clue.. Californium is seriously the weirdest game I've ever played. So much so that I don't actually know if the faults of the game are actually due to bugs or because its intended that way. Either way for the 2 hours of playtime and considering where I got it(3 bucks for 5 games on bundlestars) the game was definitely worth my time. Trippy, with weird "puzzles" and an interesting setting that makes you question what the heck is actually going on. But honestly the thing that I liked most about the game was the use of color and the design direction, texture wise its not an amazing looking game but it has a certain charm to its design that I appreciate. If you've grabbed this in a bundle and you have it sitting in your inventory, give it a shot, especially if you enjoy "walking sims"(as much as I hate that term) as much as I do. Well worth it on a sale, Unique and certainly not for everyone.. Californium is not a game that will appeal to everyone. In fact, Id go as far as saying that it will only appeal to those who are into all things experimental. The individual struggles of characters never stand out and, in fact, even Elvin Green, whos supposed to be the protagonist, ends up feeling simply like a vessel that moves the player through these really beautiful galleries at times. The visuals and the soundtrack are clearly the games strongest points. Thus, Californium is first and foremost a delight for the eyes and the ears. Then, its an analysis on the effects of Elvins writing upon him, done in a quasi-interactive manner. If that catches your interest, chances are youll enjoy at least bits of what Californium has to offer. Anyone with a different focus will end up questioning the worth of investing time in the game. Full Review [www.noobfeed.com] .. I am kind of torn about this game. The presentation is gorgeous! I love the art style and this shifting realities thing. But the game play itself is boring and very repetitive. There is basicially no game play. There is no failure state or anything. You walk around looking for symbols to click on which only aapear when you are on a certain position. There is no real interaction with NPCs. They just talk to you if you happen to be close. Unfortunately the game just fails to be clever, which would've been a cool gimmick. The game is finished after about three hours or possibly less if you don't get stuck like I did. I got stuck a dozen times because the game doesn't really tell you what to do. I bought this game on sale for about half the price and I therefore enjoyed it as an entertaining experiment. I hope it inspires someone to take these ideas to make an actual game.. It was alright, nothing special. More of a bore to play, but the graphics and story were cool.. If you're a fan of PKD you're gonna absolutely adore this. If you're not, well you might be amused for a few levels. Disappointing ending though, bleh.



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