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About This Game

Brother Wings is a shoot up jet fighter game with vertical scrolling. In this game the player can choose between controlling Marko or Guida, brothers and pilots. The game h 5d3b920ae0



Title: Brother Wings
Genre: Action, Casual, Indie
Developer:
Brogames
Publisher:
Brogames
Release Date: 10 Jan, 2017


Minimum:

  • OS: Microsoft® Windows® XP or later
  • Processor: Dual Core 2.0 GHZ or Better
  • Memory: 512 MB


English



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good casual fast paced game. As a game there isn't much here A pretty basic SHMUP with no unlocks. The art style is nice (with the exception of the player ship which looks terrible - looking like a low poly render of a wonky ms paint jet fighter, with two swiveling turrets that seem to float in front of the wings) and the game feels good to play, however this genre of games is very basic to make (the kind of thing you can make in gamemaker in a few hours) and this does nothing special aside from the art style. There are some basic powerups (get back a life, fire more bullets at once, ect.) and a few different enemies and bosses. again it's all ok but nothing special. As is to be expected the music is an annoying repetative guitar loop, which would be fine except the only option for the audio is music on and off, and every game you play the music turns back on, so if you want to play with your own music and not just turn your volume all the way down you better not forget that, especially since there is no way back to the menu once a game starts other than killing yourself, which takes a while since you have a few frames on invulnerablity after taking a hit. Also it seems the leaderboards are broken, which is pretty terrible in a game all about getting a highscore. The biggest positive is the easy 100% achievements, so if that's something you care about either buy or wait for a sale depending of wether or not 80p is worth it for you personally.. I personally purchased this game. I reviewed it for my 99 Cent Gaming series. Being a big lover of all things SHMUPs I couldn't wait to take this game on for my first impression series. I was really afraid I'd be unfair in my review due to this love but decided I would give it my best go. Somehow, I still came away from this highly disappointed. For starters, Time Attack mode does not work as described. Selecting this mode did not show any timer and no indicator that you were nearing the required number of enemies to reset it. At first I thought Infinity Mode was selected by accident. It wasn't. To make sure I even played Time Attack mode without killing any enemies for a couple of minutes with no consequence. Secondly, and this is only because I've dabbled in the program's tutorials myself concerning SHMUPs, the entire game feels like the developer took all the basics from GameMaker's tutorial on how to make this type of game (or perhaps completed it fully) and swapped in his own assets without giving anything a unique spin. Everything from the scrolling background to the random movements of enemies is straight out of the basic tutorial. Now, while the first issue is more likely a bug that can be fixed pretty easily (the developer probably just needs to delete or modify a faulty event) and will probably be addressed in an update, it's really the second issue that drove my final verdict. Many would take the easy route and say the game just isn't good because of the lack of variety and overall feel of a copy/paste job. While others see a bad game, I see a fellow SHMUP fan taking their (or his) love for the genre and showcasing what they've learned and apply it to their own game. Looking at this objectively (and with my love for SHMUPs) the only thing that makes me not recommend this game is having a price at all. As I've made it a goal to only do these first impression on the premise that games are bought out of pocket, the 99 cents spent on Brother Wings was 99 cents too many. If they had released this for free as a game maker showcase, or even released this build as a demo while continuing to work on adding their own unique spin to the overall package it would have been a no brainer to recommend this. In its current form, even if Time Attack worked, I cannot recommend this game. I would love to revisit this as updates are made and hope Brogames have some planned in the future. Usually I have more to say in my video review but every point was hit here. Check out my play through if you want to see how I reached my verdict in moving picture form xD http://www.youtube.com/watch?v=gRIb4Kk17gk. I personally purchased this game. I reviewed it for my 99 Cent Gaming series. Being a big lover of all things SHMUPs I couldn't wait to take this game on for my first impression series. I was really afraid I'd be unfair in my review due to this love but decided I would give it my best go. Somehow, I still came away from this highly disappointed. For starters, Time Attack mode does not work as described. Selecting this mode did not show any timer and no indicator that you were nearing the required number of enemies to reset it. At first I thought Infinity Mode was selected by accident. It wasn't. To make sure I even played Time Attack mode without killing any enemies for a couple of minutes with no consequence. Secondly, and this is only because I've dabbled in the program's tutorials myself concerning SHMUPs, the entire game feels like the developer took all the basics from GameMaker's tutorial on how to make this type of game (or perhaps completed it fully) and swapped in his own assets without giving anything a unique spin. Everything from the scrolling background to the random movements of enemies is straight out of the basic tutorial. Now, while the first issue is more likely a bug that can be fixed pretty easily (the developer probably just needs to delete or modify a faulty event) and will probably be addressed in an update, it's really the second issue that drove my final verdict. Many would take the easy route and say the game just isn't good because of the lack of variety and overall feel of a copy/paste job. While others see a bad game, I see a fellow SHMUP fan taking their (or his) love for the genre and showcasing what they've learned and apply it to their own game. Looking at this objectively (and with my love for SHMUPs) the only thing that makes me not recommend this game is having a price at all. As I've made it a goal to only do these first impression on the premise that games are bought out of pocket, the 99 cents spent on Brother Wings was 99 cents too many. If they had released this for free as a game maker showcase, or even released this build as a demo while continuing to work on adding their own unique spin to the overall package it would have been a no brainer to recommend this. In its current form, even if Time Attack worked, I cannot recommend this game. I would love to revisit this as updates are made and hope Brogames have some planned in the future. Usually I have more to say in my video review but every point was hit here. Check out my play through if you want to see how I reached my verdict in moving picture form xD http://www.youtube.com/watch?v=gRIb4Kk17gk. Brother Wings developed by Brogames for the PC platform on: Jan 10, 2017. As of this writing, there is no score/user reviews on Metacritic (http://www.metacritic.com/game/pc/brother-wings) . A 'shoot em up' vertical game. This product is far, far away from giving consumer a 'bullet hell' type of gaming experience nor does it even come close in providing moments of 'madness' 'excitement' 'Thrill' It's just a very 'tame' product with very little innovation in it's design. Sadly. but that doesn't warrant it as an awful/bad game. and no, its not a terrific game either. What is it about? Brother Wings (BW) is an action, top down view, shoot-em up air craft game. You basically need to survive the endless waves of enemy ships on your screen. You are given to play 2 characters; Marko and Guida. Who apparently are brothers - this coming from the product description. A brother with a long pink hair? hmmmm. Hmm indeed. The Controls Standard WSAD keyboard and mouse. Nothing fancy. The Visuals & User Interface It's simple, plain, clean and bright. The UI is simple, it shows the important stuff BUT it overlaps/covers the battlefield on the left hand side of the screen - which I find it annoying. I can understand that without some fancy design to show your ship life information, it may look dull.but overlapping the battlefield is a no no. Especially for a game that requires your "agility/reflex" - you practically doomed people who strafe their ship to the left - unable to see incoming enemy ships/missiles in that region. As of this writing, BW offers 2 game mode: u00a0u00a0u00a0u00a0 Infinity Mode - Free play. Endless. u00a0u00a0u00a0u00a0 Timed Attack Mode - You need to destroy x amount of ships in x There is also a leaderboard but from my own experience, I am not sure whether it's working as intended. As the product describes, you get to play either 2 of the brother characters with (very little) "different" looking ships. You are given 5 life and your goal is to survivedestory as many ships as you can possible can. Once you lose all your life, it's game over. Throughout your battle, you can pick up health drops and ammo drops. health drops replenish your missing life while ammo drops upgrades your ship shooting ability. Your ship starts of with a single missile firing mode. You can upgrade it to a double missile firing mode and the final form is a barrage of 5 or 6 missiles. No more. Enemy ships comes in at least 3 forms but they only have 2 roles; mobile fighters and immobile fighters. mobile fighters = moving targets immobile fighters = not moving targets There are "Boss" fights too. Sometimes 2 boss ships at once. Talk about the mess. Other than this, there's no story, no level progression, no ship upgrade abilities, no weapon upgrade abilities (just the 3 different mode of missiles).I think I covered it all. My Personal Thoughts I am not sure how to approach BW. For me, this product is sitting on a flimsy fence and depending on how I word this writing, 1 little gush of air is all it takes to topple it into the shredder machine or into a bin for safe keeping. It's a simple product with no bugs. It has a variety looking enemies but with only 2 roles (mobile & immobile) - this hampers the gaming experience. It's not exciting. There's no thrill. If I may reference a classic game: TwinBee - for example offers so much more excitement. Different form of enemies with different movements and theres a secondary fire mode for land enemies and the random drop "bell" loot that gives upgrade to your ship.makes the whole game so much better than what BW has to offer. (minus the co-op experience of course) 2 brothers 2 ships but there's just so little difference between them. It's just aesthetic and both ship function the same way. Why not be a little bit bravecreative and design both ship to behave differently? As I've mentioned in the above, theres no level progression. If you added in different levels/maps - you could offer your consumer with a different gaming experience; different map/different enemies/different boss. Here in BW, 1 map. 1 song. 3-4 standard enemies. Period. Of course, I will give credit to Brogames for the visual design of the ships. The ships are okay for me. That includes the bosses ships. On another separate note, I must credit the audio team for the epic rock song.its awesome only for the first 10 minutes. After that it will drive you crazy with the same tune over and over and over again. I had to mute it and play my own mp3's. If you look at TwinBee, you'd notice they extended the audio to a lot of other stuff other than just providing a background music. That feedback is a nice thing to have. My Summary I definitely had fun in BW but there's a huge gap left wanting more. I understand that for all this "changes/improvements" that I wish to see in BW .which I believe will definitely make a difference in terms of game experience BUT it will no longer cost the same. So that's a major decision to decide if you're breaking into the market as a new indie company. BW was designed in a small scale (due to that, there's a huge room of improvements!) and I believe it will entertain younger consumer audience or probably for very casual gamers. Definitely. For more experienced/hardcore gamers, who's seeking for challenge or thrill in a shoot em up style of game, this is (sadly) not the product to do so. *runs to the stage with Marko on the drums and Guida on the guitar - plays some rock song* So, on the scale of 0 - 10, my personal rating for Brother Wings is a Rocking 5/10.. Brother Wings developed by Brogames for the PC platform on: Jan 10, 2017. As of this writing, there is no score/user reviews on Metacritic (http://www.metacritic.com/game/pc/brother-wings) . A 'shoot em up' vertical game. This product is far, far away from giving consumer a 'bullet hell' type of gaming experience nor does it even come close in providing moments of 'madness' 'excitement' 'Thrill' It's just a very 'tame' product with very little innovation in it's design. Sadly. but that doesn't warrant it as an awful/bad game. and no, its not a terrific game either. What is it about? Brother Wings (BW) is an action, top down view, shoot-em up air craft game. You basically need to survive the endless waves of enemy ships on your screen. You are given to play 2 characters; Marko and Guida. Who apparently are brothers - this coming from the product description. A brother with a long pink hair? hmmmm. Hmm indeed. The Controls Standard WSAD keyboard and mouse. Nothing fancy. The Visuals & User Interface It's simple, plain, clean and bright. The UI is simple, it shows the important stuff BUT it overlaps/covers the battlefield on the left hand side of the screen - which I find it annoying. I can understand that without some fancy design to show your ship life information, it may look dull.but overlapping the battlefield is a no no. Especially for a game that requires your "agility/reflex" - you practically doomed people who strafe their ship to the left - unable to see incoming enemy ships/missiles in that region. As of this writing, BW offers 2 game mode: u00a0u00a0u00a0u00a0 Infinity Mode - Free play. Endless. u00a0u00a0u00a0u00a0 Timed Attack Mode - You need to destroy x amount of ships in x There is also a leaderboard but from my own experience, I am not sure whether it's working as intended. As the product describes, you get to play either 2 of the brother characters with (very little) "different" looking ships. You are given 5 life and your goal is to survivedestory as many ships as you can possible can. Once you lose all your life, it's game over. Throughout your battle, you can pick up health drops and ammo drops. health drops replenish your missing life while ammo drops upgrades your ship shooting ability. Your ship starts of with a single missile firing mode. You can upgrade it to a double missile firing mode and the final form is a barrage of 5 or 6 missiles. No more. Enemy ships comes in at least 3 forms but they only have 2 roles; mobile fighters and immobile fighters. mobile fighters = moving targets immobile fighters = not moving targets There are "Boss" fights too. Sometimes 2 boss ships at once. Talk about the mess. Other than this, there's no story, no level progression, no ship upgrade abilities, no weapon upgrade abilities (just the 3 different mode of missiles).I think I covered it all. My Personal Thoughts I am not sure how to approach BW. For me, this product is sitting on a flimsy fence and depending on how I word this writing, 1 little gush of air is all it takes to topple it into the shredder machine or into a bin for safe keeping. It's a simple product with no bugs. It has a variety looking enemies but with only 2 roles (mobile & immobile) - this hampers the gaming experience. It's not exciting. There's no thrill. If I may reference a classic game: TwinBee - for example offers so much more excitement. Different form of enemies with different movements and theres a secondary fire mode for land enemies and the random drop "bell" loot that gives upgrade to your ship.makes the whole game so much better than what BW has to offer. (minus the co-op experience of course) 2 brothers 2 ships but there's just so little difference between them. It's just aesthetic and both ship function the same way. Why not be a little bit bravecreative and design both ship to behave differently? As I've mentioned in the above, theres no level progression. If you added in different levels/maps - you could offer your consumer with a different gaming experience; different map/different enemies/different boss. Here in BW, 1 map. 1 song. 3-4 standard enemies. Period. Of course, I will give credit to Brogames for the visual design of the ships. The ships are okay for me. That includes the bosses ships. On another separate note, I must credit the audio team for the epic rock song.its awesome only for the first 10 minutes. After that it will drive you crazy with the same tune over and over and over again. I had to mute it and play my own mp3's. If you look at TwinBee, you'd notice they extended the audio to a lot of other stuff other than just providing a background music. That feedback is a nice thing to have. My Summary I definitely had fun in BW but there's a huge gap left wanting more. I understand that for all this "changes/improvements" that I wish to see in BW .which I believe will definitely make a difference in terms of game experience BUT it will no longer cost the same. So that's a major decision to decide if you're breaking into the market as a new indie company. BW was designed in a small scale (due to that, there's a huge room of improvements!) and I believe it will entertain younger consumer audience or probably for very casual gamers. Definitely. For more experienced/hardcore gamers, who's seeking for challenge or thrill in a shoot em up style of game, this is (sadly) not the product to do so. *runs to the stage with Marko on the drums and Guida on the guitar - plays some rock song* So, on the scale of 0 - 10, my personal rating for Brother Wings is a Rocking 5/10.



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