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Title: Battle Knights
Genre: Action, Adventure, Indie
Developer:
Mire Studios
Publisher:
Mire Studios
Release Date: 31 Aug, 2016
Minimum:
English
It's pretty fun. It has the SNES\/Genesis feel to it which is always nice. It is also pretty challenging. If you are good at the game it won't take you too long to beat but for 3 dollar it is definitely worth it.. Didn't have to play this one very long to realize how big of a waste of time this was. Not to mention that I lost 3 dollars. This game is exactly what it looks like: a generic 2d platformer. But, it is so stale that it is virtually unplayable. No redeemable features what-so-ever. Hope the developers make a better platformer with lore that took more than two minutes to come up with.. The retro graphics and visuals is really all that's going for this game. The gameplay is unfair, imbalanced and infuriating. Platforming is stupidly easy since you have a double jump and combat is stupidly hard with the tiny sword you get and the inasne amount of knockback you recieve. The music is nothing special either.. Its retro presentation indicative of the design philosophy driving it all, Battle Knights seeks to deliver an intensely challenging platforming experience. Level design and enemy placement reward memorization, dexterous platforming and careful melee. Best played with a gamepad!
There's a ton of game here. On top of a single-player \/ co-op campaign spanning 6 unique zones complete with boss battles and optional challenge stages, the devs have packed in an impressive amount of bonus content by way of additional game modes, 3 of which wait to be unlocked.
Getting into the habit of blocking is paramount for survival as the 3 hits you're afforded can vanish in a blink. Bringing up that SSB-ish shield, however, saves you from suffering any non-spike damage for as long as it's active. While your attack range feels Wonderboy wimpy, there are random power-up drops that offer a Castlevania Adventure-like projectile to accompany each slash, although these are limited use.
Dungeon Run mode is my personal favourite of what's available in Battle Knights, taking the classic "pushy level" and making it into a self-contained, multi-stage adventure. Like the rest of Battle Knights, it's punishingly difficult and the forced scrolling can get frustratingly speedy but there's real satisfaction to be had learning a Dungeon Run level and executing it perfectly.
I'm looking forward to trying the multiplayer modes out with a buddy! :)
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