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Bad Hotel Free Download Game Hacked


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About This Game

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art". d859598525



Title: Bad Hotel
Genre: Casual, Indie
Developer:
Lucky Frame
Publisher:
Lucky Frame
Release Date: 16 Oct, 2013


Minimum:

  • OS: XP
  • Memory: 1 GB RAM
  • Storage: 150 MB available space

English




One of it's kind! However the learning curve is pretty steep and some levels just seem impossible.... no wu-tang clan references as advertised,
repetitive tower defense gameplay
bad. Super fast pace game that leaves no room for error on the harder levels, which is most of them. You'll be lucky to complete more than two levels in each world. You start with little funds to build & the pay rooms take too long to build enough capital for offencive rooms. The enemies never slow down & most of them destroy a room in one or two hits. The only reason to get this game is if it's in a bundle. The game is so frustrating you'll be uninstalling after a few rounds. There aren't any tooltips or hints as to what new rooms do, you have to figure out in-game & even then most of the rooms aren't obvious as to what they do. After the first world the difficulty curve shoots straight up & there's no way to adjust it, it's just hard for the sake of being hard & sucks any of the fun you were once having.. Bad Hotel is a very strange tower defense game...if you can even call it that. You are doing what you can to protect your hotel by adding blocks to it that either shoots, gives you more money or other helpful things. The mechanics are based a lot on a beat so the closer to your hotel you build something the sooner the beat will reach it to trigger it but on many levels this can be overlooked and its more important to build the right block then the placement of it (in my personal experience). Not a game I can recommend as it feels quite shallow and very "meh" in lack of better words.

Most achievements are tied to beating the boss in each zone and if you are only in it for achievements you can just skip all other levels and only do the boss fights. There are some major grinds in the game, but thankfully one of them (100,000 rounds fired) can be done while idle if you build things correctly, follow the guide in the community hub for ideas).

Time to 100%:<\/b> 3-5 hours (depending on luck). A fun little indie game that is easy to play hard to master good for what it is but its nothing i will recomend it and it is a instant grab on sale.. I absolutely didn't like it. I put in about 15 minutes and then couldn't stand to listen to it any more. Ugh, my ears!. OVERALL: 46%
Gameplay & Controls: 2\/5 \u2665s
Graphics & Visuals: 2\/5 \u2665s
Music & Audio: 3\/5 \u2665s

In writing this review, I'm assuming that most people who are drawn to Bad Hotel were wowed by the haunting music and surreal experience they saw pictured in the trailer, as I was. In short, I'm here to regretfully inform you that the truth behind the matter is that the only thing "insane" about this tower defense hybrid is its learning curve. It's almost safe to say that if Bad Hotel were an RPG, the creators of Dark Souls would be taking note.

-Gameplay & Controls-
Bad Hotel plays out in a rather straight-forward fashion: as the manager of a hotel in an unexplicably hospitable vacation destination, you must strategically construct rooms to keep your building intact for a specified period of time. Certain rooms garner certain abilities, with some giving your hotel an increased source of income while others come equipped with missiles or gravity-defying mines to blow away any miscreant who happens to attempt an assault on your futuristic space Marriott. Although the first several levels serve as a basic and relatively easy introduction to the room types, the player is subsequently dropped into a boss fight with rage-inducing difficulty, forced to watch their pastel pixelated polygons repeatedly destroyed over and over again without any indication as to how you are supposed to be constructing a "sound" hotel. (That pun was entirely unintentional, and I only recognized its genius upon rereading that sentence.) Assuming you decide to keep playing after this point, you'll find several more sets of levels during which one's annoyance with Bad Hotel will range from that of watching the Star Wars prequels to being forcefully confined to a small room where the only source of light comes from a television playing Kingdom of the Crystal Skull on loop for 24 hours. If that sounds like your cup of tea, then by all means, go ahead; it is still a playable and fully functional game, but I think I'd be lying if I said I enjoyed my time with Bad Hotel.

-Graphics & Visuals-
Graphically, the game isn't much to look at. As previously mentioned, the game is basically comprised of pastel shapes over a background with a slightly unnerving pallet, whereas the enemies in Bad Hotel largely seem to consist of pixelated gulls and some very aggressive clouds. It never quite gives off the effect that one originally perceived it would have from the trailers, instead going for a manner that not only neglects to fully please but fails to live up to the hype. However, what graphics there are do appear to compliment whatever misunderstood direction the game actually takes, so I suppose that counts for something.

-Audio & Music-
This is my biggest gripe about Bad Hotel. If there were ever a case of false advertising by companies porting questionable mobile tower defense games, then this would be the one. What I neglected to mention earlier in my review is that this game serves a dual purpose in that it is also a procedural music generator. What this means for the consumer, however, is that the haunting, chilling tones from the game's trailer which made it sound so deliciously appealing in the first place are nowhere to be found, instead replaced with a selection of noises that in Lucky Frame's perspective better suited their pixelated amalgamation. Still, I did find myself on occassion putting more effort into creating vividly pleasing sounds than attempting to clear a level, so some points have to be awarded for ingenuity. While the creation of musical undertones through the building process is actually rather rewarding in its own way, I can't help but feel that Lucky Frame regrettably missed the mark on this one, if simply because Bad Hotel gives away an entirely different experience than the one that had been promised.

-Final Thoughts-
Well, there you have it -- my two cents on Bad Hotel. While I admittedly have not spent a large portion of time on the game, I feel that the impression I received was strong enough to justify such opinions. If I happen to play the game for a longer stretch (although I'm not quite sure how anyone could spend a considerable amount of time on the game, as despite its difficulty it appears rather short) and decide that any part of my initial review is unjustified, I'll reexamine my editorial. Until such a time, however, I leave you with the final statement that I ultimately was more entertained watching the trailer for Bad Hotel than I was actually playing Bad Hotel. If that impacts your purchase, than so be it.. Alright. I read a lot of reviews for this game, and the most frequent comment I've heard is that the game's difficulty curve is all over the place. I'm inclined to agree. Once you get past the tutorial, the game almost seems to award victory randomly. Idk what the mechanics are, but sometimes a level will be neigh on impassible and then suddenly it's a walk in the park.

Another criticism I saw was that the game doesn't function the way it's supposed to both in terms of a tower defense and in terms of a music based game. I would also have to agree on that point as well. In boss battles, the game is pretty much unwinnable unless you blitz down the boss with your biggest cannons in the first three seconds. Obviously pretty counterintuitive for a tower defense to force the player to go fully on the offensive. Enraged enemies make your buildings expendable, but their price doesn't seem to accurately reflect this (even with healing rooms, they tear through everything anyways and then you're just stuck with one less money producer in addition to being out 50 credits).

In terms of music generation, I wasn't exactly expecting Bastion level sound track, but it is just notes rippling out from your hotel every second or so. Kinda reminded me of Pikmin or maybe some other Nintendo game I can't remember. While other people seemed to be more upset about the lack of musicality, I was not so critical; however, I did find the "music" in stage three very irritating. Fortunately by that time, all my steam cards had dropped so I could stop playing and uninstall.

All in all, I was pretty disapponted with the game and was somewhat surprised to see so much similar disdain in reviews posted by other Steam members. If the game has any redeeming quality at all, it's the idea that you can make funny shapes like swords or faces or names and upload some amusing screenshots. Other than that, I regretfully admit that I wouldn't recommend purchasing this game.. So I buy this game for linux and they messed it up so I couldn't even play it for the first several weeks I owned it, should've taken the hint and wiped it from my computer then. The game is a great idea executed poorly. The musical aspect of it never comes to life as you're never given enough time to place things in a concise manner that would allow for such. The tower defense aspect is also executed poorly, as you're rushed frantically by enemies in such a way that no strategy is involved. You just need to stack your rooms on faster than the enemies destroy them which creates awkward jumbled beats. All in all Bad Hotel has been an extremely disappointing experience.



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