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Age Of Wonders II: The Wizard's Throne Free Download [portable Edition]

Age Of Wonders II: The Wizard's Throne Free Download [portable Edition]


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About This Game

Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings s turn-based strategy to new heights.
Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.
Key features:
  • Explore a world full of mythical creatures and mysterious lands. Build an impressive force as an all-powerful Wizard through dangerous perils and exhilarating challenges.
  • Dictate the fate of the world from within your Wizard's Tower, a transmitter of power used to channel your ground-shaking spells.
  • Immerse yourself in a legendary story during a single-player campaign with 20 scenarios full of intrigue, action, and suspense.
  • Reign supreme over one of 12 distinct and races such as Elves, Frostlings, Draconians, Dwarves, Halflings, Humans, and even the Undead.
  • Conquer your enemies with over 130 unique units such as steam cannons, airships and mammoth riders.
  • Specialize in 7 spheres of magic including Air, Fire, Life and Death.
  • Enlist the aid of more than 30 loyal champion heroes who possess the unique ability to wield over 100 mighty artifacts.
  • Research and cast powerful enchantments, fierce combat magic, and world altering spells.
  • Confront rivals in Multiplayer via a LAN or over the Internet for up to 8 players - options include Play by Email, Hot Seat, and the exciting Simultaneous-Turn System allowing all players to move at the same time!
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Title: Age of Wonders II: The Wizard's Throne
Genre: RPG, Strategy
Developer:
Triumph Studios
Publisher:
Paradox Interactive
Franchise:
Age of Wonders
Release Date: Oct 2010



English



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This game is an absolute masterpiece <\/b> and is truly genious<\/b>.

I've been playing games since I was 6, own over 250 games on steam, game for 8 hours a day atleast and YET, I find this game intellectually challenging me (the 'time played' does not cover my total time, due to not owning the copy on Steam itself). There is no game that is like this one.

The mechanics of the game are not simple at first glance by any means. The amount of factors can be very overwhelming, even for expert-gamers. Therefore I shall give a little bit of insight on the mechanics at the bottom of the review.

The game itself is very unique and interresting. SLOW, but interresting.
While the game can theoreticly be played by simply producing units and committing warfare, magic is a very<\/u> big part of the game. The way that magic is implemented in the game is very satisfying and feels rewarding to use.
Age of Wonders II is a complex turn-based game, even without the magic component. The content apart from the magic-components is very broad, but can sometimes be underwhelming.
To give a little insight on how many things are in play, there are TONS of buffs you can give to units or possess these naturally (for example, some creatures cannot be seen while positioned on water-terrain... Yea, watch out for that one :P). There is a morale system. There is your "domain" where-in you can cast your spells. There are diplomatics, upkeep for units, different type of terrains, global spells that are in play, heroes that level up, just to say a few.

The way that magic works was to me, at start, very complex.
There is Mana<\/b>, this is your global pool of spellcast reserve (just like in other games).
There are casting points<\/b>, this is basicly the amount of Mana you can use on SPELLS in one turn (you can kind of compare this to some sort of cooldown).
There is Power<\/b>, which indicates how much Mana you gain each turn.
And there are Research points<\/b>, these points are used to discover new spells. (researching)
IMPORTANT:[\/b]<\/u> there is a slider at the spellbook where you research spells, which dictates how much Power you want to be using for the researching of new spels (more focus in researching means faster researching) and how much power you want to convert into Mana at the end of the turn. (So if the slider is all the way to research, you will spend all the mana-per-turn gain into research, but if the slider is all the way to the mana-gain side, your research will take a lot longer!).

Some spells (for example: a spell to CONTINUOUSLY spy on other cities) also require upkeep, this means that every turn your mana will be reduced by the continuous cost (casting\/initiating the spell usually costs more than upkeeping it).

You must also be alert of your domain<\/u> and you wizard. Your "domain" dictates to what areas and units you can cast spells unto. Outside your domain you cannot cast spells or let your wizard help your units mid-combat. It is often wise to leave your wizard in a city you own (especially ones with a wizards tower!), and letting them cast spells from afar (they aren't great combat units). Heroes eventually arrive (for a cost) to your army, these heroes can level up and become more efficient later. They also emit your "domain" around them, making them essential units for outside your comfort zone (\/domain).

You also got to keep an eye on morale (won't really go deeper into that) and upkeep costs. Don't think that when you produce a unit that you are done paying! All units request gold each turn, keep this in mind! (failing to pay the upkeepcosts results in morale reducitons). When a party has low morale (lets say you didn't pay them enough), they might turn on you! Also, when you conquer a city, keep an eye on its morale!!<\/u> If you leave a city with low morale and no units garrisonned in them, there is a chance that the next turn more independent troops spawn there (thus taking back the city! Keep your units in captured cities for a while!).

The game is pretty slow at times, but the challenge it brings forth are very fun to tackle down.
Good games don't need to be new when they are unique and have different mechanics to play with. But for now, all I can say is
learn the keys\/buttons, learn the mechanics. Take patience, put your thinking caps on, and you'll be a great Wizard!

(Don't get demoralised at start though, the game is harsh. Starting with the campaign is the best option)<\/b>


Notice to our customers who have purchased "DYNASTY WARRIORS 9"::
With the release of the "DYNASTY WARRIORS 9 Trial", we will be distributing DLC officer tickets for all 90 characters to customers who have purchased the retail version.
The purpose of the officer tickets is only to prevent unnecessary purchases. There is no need to install the tickets.. Launch discount error notice:
Due to an unexpected occurance the 10% launch discount was not applied to purchases made during the first 90 minutes of sale. In order to receive the discount, please refund then repurchase the game. We apologize for the inconvenience.

To request a refund, the steps are as follows:

(from the Steam Client)

Help -> Steam Support

What problem are you having with this product?

Gameplay or technical issue -> I am having another problem -> I'd like to request a refund (reason: Launch discount was not applied). Summary of Updates:
Confirm all of the additions and revisions that have been applied from updates up to and including this update: Update from 07/03.
http://www.koeitecmoamerica.com/dw9/info_update_contents1.html. Update information 01.11 (07/03/2018):
- Added new features to "Photo Mode".
- Improved the movement of archers.
- Corrected an issue in which the NPC from which you would normally accept the Wei Chapter 4 Mission "Procuring Supplies - Dingtao" would not appear.
- Corrected an issue in which the Wei Chapter 5 Mission "Negotiating with the Villagers" could not be accepted.
- Corrected an issue in which the Wei Chapter 6 Mission "Gathering Enemy Intelligence" could not be completed.
- Corrected an issue in which the Nanzhong Chapter 10 Mission "Capture Yuexi" could not be completed.
- Corrected an issue in which cavalry would rarely fall from their horses unnaturally.
- Now, when local save data does not exist, data will be downloaded from the cloud upon starting the game.
- Corrected a number of other minor issues.
. Update information 01.06 (04/18/2018):
- Corrected an issue in which the game would stop after collecting certain gems if the game's language was set to German.


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