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8-Bit Invaders! Free Download [pack]


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About This Game

The Invasion Has Begun!

8-Bit Invaders! is a fast-paced, retro Real-Time Strategy game for the PC. Control the military might of the GALACTIC MARINE CORPS or invade with the devastating power of the alien CRANIOIDS! No matter which side you choose, everything in 8-Bit Invaders! is easy to understand for beginners and hardcore gamers alike. Collect resources, build your army, and then crush your opponent!

Conquering the Multiverse was never so easy.

A 24 mission single-player campaign comes with achievements and technology that grow your destructive power with every victory. Fight alone or find a buddy and take on the enemy together in 10 additional co-op missions. Or, test your skills against the AI in a variety of 2, 4, 6 or 8-player maps in skirmish battles.

8-Bit Invaders! includes all of this, and more…

  • 24 offline campaign missions.
  • New 'Conquer The Multiverse' real-time strategic metagame scenarios providing for opportunities to invade new worlds
  • Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes.
  • Easy to understand advanced military and alien units and structures lets RTS beginners jump right in.
  • 10 co-op missions to play with your friends.
  • Destructible environments on maps ranging from small to very large.
  • 2-8 player battles against Human and AI opponents of varying skill levels.
  • A rocking soundtrack from composer Frank Klepacki.
  • Full cross-play with 8-Bit Armies and 8-Bit Hordes for those epic MEGA BATTLES between factions across games, and the Multiverse!
  • From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo.
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Title: 8-Bit Invaders!
Genre: Indie, Simulation, Strategy
Developer:
Petroglyph
Publisher:
Petroglyph
Release Date: 16 Dec, 2016


Minimum:

  • OS: Windows Vista SP2
  • Processor: 2.6 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
  • DirectX: Version 11
  • Storage: 2 GB available space

English,French,German,Hungarian,Polish,Russian,Simplified Chinese,Italian,Arabic,Dutch,Romanian,Turkish



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i just love these games here i could play them forever. and if you want a really fun game to play this is the games to get.. The easy AI is to freaking hard, it sends all of it's best units right of the bat, WITH NO TIME TO PREPARE! it starts building and attacking before i can start building a barracks! even if i rush it with some robots, it still beats me, Maybe it's because i'm a little rusty, but still, plz nerf

If your reading this, i beg of you, forward this information to the devs, this NEEDS to be fixed, i cant even play without getting my butt kicked, Other than that great game! 8/10. I love the 8 bit series, and this is no exception. It's a great game to play with friends and it's pretty well rounded for all player types. Whether you casually play every now and then or actively enjoy the heavier types like Starcraft etc you're in for a good time.. A solid continuation of this most accesible classic most diverse RTS on the market & a worthy now with the new bundles especially for owners of 8-bit Armies &/or Hordes.

Thank you for listening to the Fans Petroglyph.. If it had a bigger playerbase than starcraft 2 I'd recoomend but it doesnt and so I cant recommend it because this is literally starcraft 2 without protoss which is fine. Hope for the companies success in the future.

. This was an excelent addition to the 8-bit series. A sci-fi vertion that featured two new factions with a different way to collect resources and the ability to use epic units. It also includes a conquer the multiverse mode that is very similar to that of Star Wars: Empire at War. Like the last two games, it is crossplayable with them, thus allowing you to pit aliens against elves and dwarves against modern military.. Great game and highly recommend it, I have bought this game for several friends who also all enjoy it. However the invaders factions just ruin the game in my opinion, I highly recommend getting 8-Bit Armies and 8-Bit Hordes but avoid invaders.. I feel this is the best in the 8 bit series.
The invader faction's units are more varied than previous games.

This is because most units have some unique qulities to bring to the table as well as having designated roles. Examples include Harpy infantry being able jump over clifs to reach areas. Cranioids tripod being able to see above all elevations giving you a range advantage when fighting on higher or lower ground. The Shriker unit being a designated anti-air superiority fighter and many more examples.

The resource gathering mechanics is also much simplifed. You build a harvester and it locks into a resource point and just collects. That means no drop off points or building creeping needed. It kind of gives that control point feeling like in dawn of war where you just secure a specific area rather than worring about destination A to B.

The Campaign objectives are better too. The sliver and gold objectives in previous games were commonly do X in X time. Whilst that still present here, it is not so common which means get objectives that let you take your time in doing which i feel is great to vary things up.
. Like 8-bit Armies, this is a well done Real Time Strategy game. Plays smooth and bug free. Simple graphics that are well done. Has a sci-fyish theme. Base Building required. Easy to understand and learning curve is short. Short and simple and not overly complex. Two thumbs up. Recommended.. So this is the third game in the 8-Bit series, when I first heard about that series I thought it was an awesome idea, I bought all 3 games in the series, it took me a while to play all 3 but recently I have come around to play all 3 of them and the end result for me is I can't recommend either of the games in this series, now I'll admit this one is probably the best of the lot, the two others had one flawed crappy faction, this one is pretty good faction wise, the Marines are mostly based that I seen on Starcraft, while the Cranioids are based on a mix match of beings from various Sci-Fi Movies & Video Games, I can appreciate that much.

The problem is a problem that has been around since the first game and I found making a comeback hard in this one, which is namely the tedious grindfest Campaign, no mission should be expecting you on Normal to effectively either have a perfect knowledge of the map and the disposition of the enemy units or to have access to more ressources that you are supposed to have at that point in the game, yet the Campaign expect that out of you, getting 3 Stars on the first run oh every missions, is nigh impossible, the Lightbringers in 8-Bit Hordes were the one faction I actually felt had a well made Campaign, it was completely possible to 3 Stars pretty much any mission on the first run, maybe short of the last one, this one however doesn't offer such a possibility, I am currently playing the first Campaign of this game and its ♥♥♥♥♥♥♥t.

Between WAY too many crate running, timers and annoying mission objectives that require a stupid amount of efforts while making little to no sense, this game has proven to be as flawed as the previous two on the matter of the Campaign, the Factions themselves are good, the Multiverse mode is a new addition to the series that actually is interest, but the Marine Campaignis bad, I haven't tried the Cranioids yet, but I don't expect any better.

It seriously seem for some unspeakable reasons the developers felt the need to artificially bolster the length of the game by forcing you to replay some missions several times to earn all stars, and sometimes the rewards of those missions are required to be able to get the 3 stars on a previous mission, which mean where their is 15 missions you'll be expected to play in total 20+ missions in total to complete the Campaign since you'll need to replay earlier missions to 3 stars them, and that is before going to go for Hard, which pretty much is going to require in many cases to have gotten all the 45 stars on from the missions already, which mean if you want to win them all on hard you'll have 30+ Campaign mission runs. Why? Their is already Skirmish, and in this game Multiverse, why was it felt we need to grind the Hell out of the Campaign to reach full completion that bloody much? I don't know but at this point I can't recommend the game because of that. Sure playing Skirmish, Multiverse or Multiplayer might be fun, if you find much in term of people to play Multiplayer anyway, but I expect all the aspects of a game to be at least descent to recommend it, and this one like the two others failed on the Campaigns.

Now I do actually have some complains about the factions of this game too, namely the 'Powers' and the 'Ultimate Unit', in the two previous games each faction had a ultimate offensive power that could be used to wreck havoc, well the Deathsworns had one that isn't great, but for the rest they were pretty good, than in Hordes the two faction had a 'sight' power to allow you to see spots on the map, in this game they powers are... sub-par...

The Marines have the Overcharge power that allow them to run faster at the cost of shield and a power that create a zone of Stealth, in campaign, both are mostly useless due to how Campaigns work, Overcharge is pretty useless outside of Campaign too unless you want to send units quickly to a place and you know the path is mostly enemy free, otherwise you get hit brutally, the Stealth power is useful to prepare an ambush, but that is something that is only really effective outside of the Campaign, playing against humans that are capable of strategic thinking and making errors that the AI isn't really made for, still a pretty poor power.

The Cranioids in their case have the Drop Point, which unless you have a massive amount of unit buildin structures and produce units at a massive pace, won't allow you to get all that many units to your drop location, the other power is a 'sight' power that can follow enemy units touch, its somewhat useful, but frankly without having a ultimate offensive power to use I find myself not finding that much use for it.

For the Ultimate Units, I find them to be a let down, they aren't all that powerful a single use of a ultimate offensive power is capable of doing so much more damage, unless you have a ton of healing units to support them they fall fairly fast, and they attack slowly and not THAT powerfully, the Titan is obviously based on the Thor from Starcraft II, I found it to be meh, without a large army and healers to back it up, its nothing that potent, I'd have prefered to have the typical Terran Nuke. The Destroyer in its case is barely better, if for the amusing Gas it can shoot that turn all infantry to Xenodogs, against a heavy infantry Faction like the ones from Horde it might be pretty useful, but otherwise its own direct offensive capabilities aren't all that great either, overall the unit seem to be based on a fusion between the Chryssalid from XCOM and Godzilla. Anyhow I would have much prefered for them to give us a Ultimate Offensive Power and a Sight power than the ones we got and Ultimate Unit.

Considering this was supposed to be develeloped by people that had worked on other major RTS titles I was expecting better than boring tedius grindfest Campaigns, they don't have much in term of storyline, not much in term of fun, its more painful to play than anything. If somebody can overlook the poor campaigns, and a poor faction on each of the previous titles, ignore the low populated Multiplayer, and mostly play Skirmish and Multiverse solo, this might provide some amusement, but I'd warn away from buying this at full price, wait for a good sale before bothering. I was hoping when I originally bought into this series to recapture the feeling I had playings the RTS of old, but frankly it failed to provide me with that satisfaction.



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